tag:blogger.com,1999:blog-1073943808360472163.post7142138512916818894..comments2024-01-11T16:57:33.222-08:00Comments on EVE-fail: On supercapital inflationParasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1073943808360472163.post-61482500897485384382010-09-23T02:45:05.331-07:002010-09-23T02:45:05.331-07:00(I'm 'Anonymous' btw, I didn't not...(I'm 'Anonymous' btw, I didn't notice the non-anonymous posting option before)<br /><br />From wikipedia on inflation:<br /><br />"inflation is an erosion in the purchasing power of money".<br /><br />Therefore, Eve is not experiencing inflation, but in fact deflation.<br /><br />Rising 'wages' i.e. increased income from ratting/missioning, which are the only actual source of money in the game, would actually be equivalent to a rising 'standard of living' (lol?)<br /><br />So purely in economic terms, Eve is experiencing deflation, but a drastic rise in GDP in real terms, and probably a rising per capita GDP and certainly an increasing median GDP, due to moon nerfs and other 'redistribution of wealth' stuff so essentially I think more people have more money and the richest have less money.<br /><br />However, that's not what the actual blog was talking about, he was talking about 'supercapital inflation'. A weird term if you think about it, since a supercap essentially has a fixed 'combat' value (ignoring the buff that essentially deflated it i.e. increase its value?)<br /><br />At the end of the day though, since the 'standard of living' in Eve has increased, everyone has supercaps. I tend to think an increased 'standard of living' is a good thing, but I think it's a bad thing that supercaps essentially have a gazillion HP and do a zillion dps, and now that more people have them it's kind of wrecking the game for everyone who doesn't have a supercap.<br /><br />I wonder, though, if we will approach equilibrium when there aren't enough accounts available to garage the supercaps and people get bored, or maybe camping CSMAs becomes too easy, or something along those lines. I think it's unlikely.<br /><br />TL;DR - I think titans are in a good place right now, but supercarriers need a nerf.Vinditorpedonoreply@blogger.comtag:blogger.com,1999:blog-1073943808360472163.post-15342409632542788722010-09-22T21:08:31.875-07:002010-09-22T21:08:31.875-07:00Re: Anonymous
Dr. E' is out of his gourd with...Re: Anonymous<br /><br />Dr. E' is out of his gourd with his perception of inflation. He's far too tied to strict real world definitions and offers little insight into what's really going on in EVE's economy.<br /><br />If he simply flipped around and looked at wages instead of valuing a basket of items he'd have a far more useful metric to discuss. Instead of just arguing about the definition of "inflation".<br /><br />That is, how much ISK/hr earning potential does the average pilot have? This number has certainly changed dramatically over the years (as you noted in the original post). I care little that the price tag on the Punisher has remained unchanged if I can earn many tens of times more ISK in the same amount of time and everyone's flying a Nyx.Lakehttps://www.blogger.com/profile/13042673220750842936noreply@blogger.comtag:blogger.com,1999:blog-1073943808360472163.post-63769962736986149552010-09-22T17:42:22.873-07:002010-09-22T17:42:22.873-07:00Inflation in the QEN is measured by the price of i...Inflation in the QEN is measured by the price of items. However, if you compare isk to, say, dollars, we find that one dollar buys 10 times more isk now than it did 5 years ago. This can be explained by an increase in mineral supply, as described by Lake; other things being equal-ish, if the amount of minerals produced increases by a factor of 10 in the same period that the game experiences 10 fold inflation, mineral prices will remain constant.Parasojahttps://www.blogger.com/profile/10037396025518894441noreply@blogger.comtag:blogger.com,1999:blog-1073943808360472163.post-28192093762325826202010-09-22T16:12:53.231-07:002010-09-22T16:12:53.231-07:00Isn't inflation reported in the eve quarterly ...Isn't inflation reported in the eve quarterly economic report? If I remember correctly, inflation is pretty low in eve and CCP have kept it in check. <br /><br />For inflation to be present things have to cost more, which isn't really the case for nearly anything. Supers have increased in price a bit but that's because of the incredible demand right now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1073943808360472163.post-53699351458349153192010-09-22T13:24:31.107-07:002010-09-22T13:24:31.107-07:00Hm.
Hmmmmmm.
You're completely right. My pet...Hm.<br /><br />Hmmmmmm.<br /><br />You're completely right. My pet theory was that an increasing money supply allowed certain people to accrue disproportionate amounts of wealth (as one such person, I still think this is a factor) but increased productivity would be a more direct (thus, superior) explanation. For mineral prices to remain stable or decrease during what must be a period of inflation there has to be an increase in supply, but as somebody who started playing in late 2007, with rorquals and exhumers already in game, I didn't connect these directly. <br /><br />This also presents another way to solve the problem: Kill all the miners.Parasojahttps://www.blogger.com/profile/10037396025518894441noreply@blogger.comtag:blogger.com,1999:blog-1073943808360472163.post-21426826468845367732010-09-22T12:05:14.384-07:002010-09-22T12:05:14.384-07:00A minor note.
It doesn't matter how much ISK ...A minor note.<br /><br />It doesn't matter how much ISK one must trade for a SuperCarrier: If it takes the same amount of effort to build one you'll get the same number built even if you reduce the amount of ISK in the economy (all other things being equal). The price tag is just going to be lower if you reduce the ISK supply.<br /><br />The important change is not how much ISK flows into the economy, but the ease with which resources are gathered and turned into products. "Back in the day" we didn't have mining barges or Level 4 missions or drone space (things that produce minerals) or jump freighters or titan bridges (things that make Supercap production easier).Lakehttps://www.blogger.com/profile/13042673220750842936noreply@blogger.com