tag:blogger.com,1999:blog-10739438083604721632024-02-19T07:07:59.290-08:00EVE-failParasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.comBlogger500125tag:blogger.com,1999:blog-1073943808360472163.post-68195361013564034862016-03-18T21:22:00.001-07:002016-03-19T04:51:43.220-07:00Building capital ships for profit: The guide<br />
<h4>
Part 1: Introduction</h4>
<br />
Welp, it's time to do this again. This guide will cover exclusively the building of jump-capable capital ships, in lowsec, from original blueprints, for profit. The tools and techniques contained herein could be applied toward the building of non-jump-capable capital ships, supercapitals, or building from blueprint copies, but these topics will not be covered.<br />
<br />
<b>tl;dr</b> <br />
<br />
Building capital ships can make money. How profitable it is changes with the market, but you can often make a couple of hundred million per hull. This is possible because capital manufacturing has high barriers to entry, in terms of player ability, knowledge, planning, setup time, and isk. It's very hard to get started with it, and the vast majority of people who try fail. However, if you can get a manufacturing process up and running, it only takes a few hours per month to keep it going.<br />
<br />
<b>Starting requirements:</b><br />
<br />
<ul>
<li>20ish billion isk, <i>in addition</i> to the cost of the items below:</li>
<li>A personal corporation, or tower roles for your non-personal corporation</li>
<li>A jump freighter and a cyno alt (recommended).</li>
<li> Alternatively, Black Frog could work.</li>
<li> Really, really alternatively, a covert ops hauler could work. Slowly.</li>
<li>A scout alt (recommended)</li>
<li>A blockade running tengu (recommended)</li>
<li>A jump clone (recommended)</li>
<li>An RX-804 reprocessing implant</li>
<li>Capital ship construction 3 (4 for rorquals)</li>
<li>Reprocessing 5</li>
<li>Reprocessing Efficieicy 5</li>
<li>Crokite Processing 5</li>
<li>Kernite Processing 5</li>
<li>Plagioclase Processing 5</li>
<li>Scordite Processing 5</li>
<li>Veldspar Processing 5</li>
<li>Mass Production 5</li>
<li>Advanced Mass Production 4</li>
<li>Advanced Industry 5 (recommended)</li>
<li>Metallurgy 5 (recommended)</li>
<li>Research 5 (recommended)</li>
<li>Laboratory Operation 5 (recommended)</li>
<li>Advanced Laboratory Operation 4 (recommended)</li>
</ul>
<br />
<h4>
Part 2: The spreadsheet</h4>
<br />
We'll be using it a bit throughout the series, so you may as well grab the spreadsheet now.<br />
<br />
<a href="https://drive.google.com/file/d/0B9oi7F4gKF21cFcwS3A0X0NuSVk/view?usp=sharing">Here's it is</a> (<a href="https://www.libreoffice.org/download/libreoffice-still/">libre office calc document</a>). Download it.<br />
<br />
The front page has three sections:<br />
<br />
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<br />
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</div>
The profit calculator is meant to help you decide which ships are best to build at the present time. The build price is taken from forge mineral/compressed ore prices, assuming ME10 blueprints, and the sell price is taken from Forge region sell orders. These prices will update every time you open the spreadsheet, so there's no need to touch it.<br />
<br />
Note that the build price may read slightly low because the compressed ore market is so screwed up. This shouldn't take more than a couple of percent off the profit margin.<br />
<br />
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<br />
Once you know which ships you want to build, the component calculator lets you put in ships, material levels, and quantities to build, and tells you how many components you will need. The "ship" and "me" columns are drop-down menus.<br />
<ul>
<li>Note: Using a Thukker component assembly array and/or a capital ship assembly array can significantly reduce the cost of building capital ships. However, using these without an alliance to back you up would be insane, so the spreadsheet doesn't support them.</li>
</ul>
<ul>
<li>Note: If you want to build a ship not already on the list, you can add it on the "math" sheet under "ME0 component quantities for ships". See the directions there to add the new ship to the drop-down.</li>
</ul>
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<br />
The compressed ore requirements section tells you how many units of minerals and compressed ore you will need to refine, at the refining rate set, to produce the minerals needed to build the components shown in the component calculator. We move mostly compressed ore because it has a much smaller volume than the minerals created by refining it.<br />
<br />
The refining rate currently set is for refining at an intensive reprocessing array with perfect skills and a 4% implant. Because of the way Crius does refining math, it is VERY IMPORTANT that this number be either accurate or rounded up.<br />
<br />
Unfortunately, the only good way I'm aware of to find this number is to actually do some refining. So if you're going to use a different refining rate, buy a good amount of compressed veldspar and refine it with whatever setup you're going to be using. Then divide the number of units of tritanium created by (415 * [number of units of compressed veldspar you reprocessed]). Round the result up at the fourth or sixth digit or whatever.<br />
<br />
The tool also gives you the volume of the compressed minerals, and an estimate of how much they will cost. As with the profit calculator, the cost estimate is based on Jita buy orders and is updated every time you open the document.<br />
<ul>
<li>Note: The spreadsheet assumes your components are ME 10. If you want to change this, go to the "math" sheet, and under "component mineral requirements" set your material levels appropriately.</li>
</ul>
<br />
<h4>
Part 3: Moving expensive blueprints safely</h4>
<br />
Capital ship and component blueprints are highly gank-worthy, and you're going to be moving them from place to place, including, probably, through nullsec. The best solution I've found for this is the blockade running tengu:<br />
<br />
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<br />
<ul>
<li>Note: A T2 fit is almost as good and a lot cheaper. I move large numbers of expensive blueprints multiple times per year, so the shiny crap makes sense for me.</li>
</ul>
<br />
It aligns fast. It warps in bubbles. It has a covert ops cloak. It has stabs. It has a large, fully passive tank. It even has guns and a neut it case something goes wrong. I've been flying ships like this for years and have never lost one. I've been shot at a few times, but only because I allowed it to happen.<br />
<br />
That said, flying smart is your first and best defense. Use a scout when moving things through null. And learn to fly the thing before you use it to move blueprints. Know that you can't cloak within 2 KM of anything. Know that there's a brief delay - based on your distance from the servers - between the time you tell your ship to warp and the time you can activate your cloak without it failing, and practice until you get it down. Know how to check the out-gate for a camp before warping to it (<a href="http://eve-fail.blogspot.com/2011/12/topics-in-00-ninja-surviving-gate-camps.html">refer to situation 6, steps 2 through 4 here</a>) <br />
<br />
<br />
<h4>
Part 4: Researching blueprints</h4>
<br />
Capital ship hull blueprints are very expensive to research, and it takes a very long time. Blueprint research cost and speed change greatly depending on your location, like so:<br />
<br />
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<br />
The player-owned outpost is clearly the best option. At 28% it costs about a billion isk to research a carrier blueprint from ME0 to ME10. In highsec this would cost about 4 billion.<br />
<br />
<ul>
<li>Note: I've heard that it's cheaper to research blueprints in a player-owned tower, but haven't confirmed this. Once again, putting expensive stuff in a tower without an alliance to back you up is flat crazy. </li>
<li>Note: Research implants decrease research time, but do not appear to decrease research cost. </li>
</ul>
<br />
Capital ship component blueprints only cost about 30-50 million each to research to ME10/PE20 at 100% cost, and they're a lot faster as well. You can totally do those in in highsec.<br />
<br />
To do research safely in a nullsec outpost, you need several things:<br />
<br />
First, an outpost you can do research at. As of the time of writing, there are stations in Providence that let anybody dock. Alternatively, you could temporarily join a renter corporation or something.<br />
<br />
Second, a scout to go first when you bring the blueprints to the outpost and when you take them out later.<br />
<br />
Third, jump clones. Two of them, one for the scout and one for the character moving the blueprints. Once the blueprints are at the station and in research, you will clone jump out. <br />
<br />
Fourth, a blockade tengu and a scout ship, which will also stay in the research station until the research is done.<br />
<br />
With ships and jump clones in the station, you will be able to get your blueprints out even if the station changes hands while your research is in progress.<br />
<br />
<br />
<h4>
Part 5: Getting ship blueprints</h4>
<br />
To build capital ships, you need two types of blueprints: Component blueprints, to turn minerals into capital ship components, and ship blueprints, to turn the components into ships. Which component blueprints you need depends on which ship blueprints you have, so we're covering ship blueprints first.<br />
<br />
<b>How many ship blueprints should I get?</b><br />
<br />
As a general rule of thumb, a character with 10 manufacturing slots can keep 3 capital ship hull blueprints in production constantly, using the remaining 7 slots to build components for the next three hulls.<br />
<br />
<b>Which ship blueprints should I get?</b><br />
<br />
This is something you should evaluate for yourself. The market changes over time, so any advice I give you will be invalid eventually. If you have the cash, I'd recommend getting two of each hull blueprint. This will allow you to change your production as the market shifts.<br />
<br />
<b>Where can I get them?</b><br />
<br />
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<br />
You can also get ship blueprints from contracts. However, ME10 blueprints are rare and are likely to be more expensive than doing the research yourself.<br />
<br />
<b>What material level should I research them to?</b><br />
<br />
The number of components required to build a ship drops significantly between level 9 and 10. So, probably 10.<br />
<br />
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<br />
In the case of the archon, going from ME0 to ME9 saves you 2%, but going from ME9 to ME10 saves you an additional 5%. The naglfar isn't quite as bad, but the last material level still saves you 45 million per run. At that rate it will only take 20 runs (200 days) to make back the cost difference between ME9 and ME10. And remember, the isk you spend on research isn't gone -- the blueprint is worth that much more if you sell it later.<br />
<br />
<b>What production efficiency level should I research them to?</b><br />
<br />
20 would be nice - 2% faster construction means 2% more profit over time - but going with 16 or 18 will save you hundreds of days of research and billions of isk. People don't pay for PE like they do for ME.<br />
<br />
<br />
<h4>
Part 6: Getting component blueprints</h4>
<br />
<b>Which component blueprints do I need? Where can I get them? </b><br />
<br />
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<br />
<b>How many do I need? </b><br />
<br />
It depends on how many production characters you have and what ship blueprints they are producing. I recommend adding up the component quantities needed to build on all your blueprints and using that to pick component blueprint quantities.<br />
<br />
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<br />
My quantities look a little like this. I tuned my component blueprint numbers manually, building on six characters, and ended up with numbers like one corporate hangar blueprint, two armor plates blueprints, three sensor cluster blueprints, and five drone bay blueprints. However, I have more blueprints than I can possibly produce at one with six characters. If you plan to build on all of yours simultaneously, you might want something like one blueprint per 100 components (rounded up).<br />
<br />
<br />
<h4>
Part 7: Location</h4>
<br />
<b>Picking a region:</b><br />
<br />
You want to build and sell your ships in a region where you can sell all the ships you build and where you can get the best prices. When I counted market volumes a few years back the Forge region had by far the most active market. Lonetrek was a distant second, followed by Domain, and Sinq Laison and Heimatar were much smaller still.<br />
<br />
If you build in a less active market it may be possible to achieve better margins per hull, because when you're the only seller you get to set the price. However, hulls may sell proportionally more slowly in less active markets, making it possible to out-produce the demand.<br />
<br />
I've always built in Forge, and have been pretty happy with it.<br />
<br />
<b>Picking a station:</b><br />
<br />
<ul>
<li>It must have industry.</li>
<li>There must be a moon in the system with no tower on it.</li>
<li>It should be adjacent to highsec, making it easier to get your jump freighter out of the system after moving compressed ore in.</li>
<li>It should be in jump freighter jump range of a market hub. You don't want to be moving 10 billion isk of compressed ore through gates in order to get in range of your manufacturing system.</li>
<li>It should be possible to warp from the undock to the highsec gate without getting stuck on the station. Test this.</li>
<li>Buyers may wish to buy in a system which has capital mods and fuel on the market. If you don't feel like stocking them yourself, you might want to pick a system where somebody else is supplying them.</li>
<li>A station where too many other people are manufacturing will have increased manufacturing fees. You may want to pick a station which is not too active. </li>
</ul>
<br />
<h4>
Part 8: Moving minerals</h4>
<br />
You've picked a station. Your blueprints are researched and in place. Now you just need to get minerals there.<br />
<br />
You need four things: A jump freighter, a cyno alt, a small tower, and an intensive reprocessing array.<br />
<br />
The tower can be anchored on any free moon, and the reprocessing array anchored near it. These should be torn down when not is use, as people will shoot them just because.<br />
<br />
Pick what ships you want to build and buy the minerals and compressed ores listed in the compressed ores tool. You'll want to get them from buy orders, and this can take a few days. Once you have the minerals and compressed ores, put them in your jump freighter.<br />
<br />
Use your cyno alt to online the tower. Set the shield password/corp access settings to turn on the shield. Once it's online, have your cyno alt light its cyno inside the docking radius of your station. Do not activate the cyno near the tower unless you're an idiot.<br />
<br />
Jump the JF in, warp to the tower (note: get the shield access settings right BEFORE warping. Not sure if that's still a problem, but it has been in the past), put the compressed ore in the reprocessing array, reprocess it, and haul the minerals to your station. You may want to keep a freighter in your building system to make this process faster.<br />
<br />
Once the reprocessing array is empty, have your cyno alt tear down the tower until it is needed again.<br />
<br />
<br />
<h4>
Part 9: Walkthrough</h4>
<br />
<b>Step 1: </b>Decide which ships you want to build and put them in the component tool. <br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN5w383e2-Ji8oAPqguyi4F5dfIT8Q9EWOaAO6hx7VcdDKeRioAlrgMzeuEoAh3CY0GU3MZ5Wa665F7vPQxESdi6raCacHJgKUaO3hQLdfkbw4T-x6RJnyRK_L_qVa0B4XPu5-dUgPngGB/s1600/walkthrough-1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN5w383e2-Ji8oAPqguyi4F5dfIT8Q9EWOaAO6hx7VcdDKeRioAlrgMzeuEoAh3CY0GU3MZ5Wa665F7vPQxESdi6raCacHJgKUaO3hQLdfkbw4T-x6RJnyRK_L_qVa0B4XPu5-dUgPngGB/s1600/walkthrough-1.png" /></a></div>
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<b>Step 2:</b> I recommend copy-pasting the component quantities somewhere, separating them into 80-ish-component runs if necessary, and using color-coding to indicate the status of each run. Thusly:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8izNQ1X3XjNrBYiBHEH2VWtbtTTHTXa_DfPg6WPebdLoARthfeKxjIePfxFONVqrm89Ts4OHHhweBMyR2hwqYIQ3CfcwB18A372ZCeC0OqAKU8pGWSFlVm1C5TXJ_ULqrzLGSMBMHItli/s1600/walkthrough-2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8izNQ1X3XjNrBYiBHEH2VWtbtTTHTXa_DfPg6WPebdLoARthfeKxjIePfxFONVqrm89Ts4OHHhweBMyR2hwqYIQ3CfcwB18A372ZCeC0OqAKU8pGWSFlVm1C5TXJ_ULqrzLGSMBMHItli/s1600/walkthrough-2.png" /></a></div>
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<b>Step 3:</b> Buy the quantities of minerals and compressed ore<br />
<br />
Get the quantities of minerals and compressed ore from the requirements tool and buy them. The market for compressed ore is bullshit, and you may want to base your buy price on the price of 100 units of uncompressed ore (or 95, or 105, or whatever works) instead of just 0.01ing the highest buy order.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCcpxadwkTlNKrTysAW6S9ldmfI8Uf3dZguYn7re_smkJmky3RqegrNzjm8w2Js5BDtj8XNsVpa1749JFF9O9Qv_gDOFXpdfp6xxQ83zrWc6QdRQ4MkM6gZ5ppcXfJrNbk6J_yJFqFSEC/s1600/walkthrough-3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCcpxadwkTlNKrTysAW6S9ldmfI8Uf3dZguYn7re_smkJmky3RqegrNzjm8w2Js5BDtj8XNsVpa1749JFF9O9Qv_gDOFXpdfp6xxQ83zrWc6QdRQ4MkM6gZ5ppcXfJrNbk6J_yJFqFSEC/s1600/walkthrough-3.png" /></a></div>
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<b>Step 4: </b>Have your cyno alt online your reprocessing tower<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJLOPue9NKnzO9ZT5JWEwDY2rf_T8e8A9M-avdflEtWoc8v3vgQhttW55r65LVL7qTNJJGqiw_2MSPt9evxSI-DwvCn-CAoDf2ATz2LtPFJimLNYl68nvd1dm0Z5VVwnYTXAdIRcqICPR/s1600/walkthrough-4.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJLOPue9NKnzO9ZT5JWEwDY2rf_T8e8A9M-avdflEtWoc8v3vgQhttW55r65LVL7qTNJJGqiw_2MSPt9evxSI-DwvCn-CAoDf2ATz2LtPFJimLNYl68nvd1dm0Z5VVwnYTXAdIRcqICPR/s1600/walkthrough-4.png" /></a></div>
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<b>Step 5:</b> Jump to station<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqtYyGyGfYIcIlWZLHCPP-dL1jfWQeYC4gNZUycxzZG5qlwugz1WpKdXeH5XZWdBn8DnOM85lMVfxrqR3E-rD08MA16r1F1W9HZ_0ietrkETtJBGzJF9_dialnoKEQuGuUWEX2zSj-UiA/s1600/walkthrough-5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqtYyGyGfYIcIlWZLHCPP-dL1jfWQeYC4gNZUycxzZG5qlwugz1WpKdXeH5XZWdBn8DnOM85lMVfxrqR3E-rD08MA16r1F1W9HZ_0ietrkETtJBGzJF9_dialnoKEQuGuUWEX2zSj-UiA/s1600/walkthrough-5.png" /></a></div>
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<b>Step 6:</b> Warp to tower, reprocess ore, haul minerals to station<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTJiyuuKK8KhWJib48pqTXXmX6hPnKTGcnBrF62FlowXrVHz7B3iEWgJGei8Wp_AbeN1gRbzWvAPQ9MAS2dJ6Daj9C-Bb9qIjDKY29jmwIkAcFFxKRYIeVHUET0Ly2bN7D3egHpnOecxTk/s1600/walkthrough-6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTJiyuuKK8KhWJib48pqTXXmX6hPnKTGcnBrF62FlowXrVHz7B3iEWgJGei8Wp_AbeN1gRbzWvAPQ9MAS2dJ6Daj9C-Bb9qIjDKY29jmwIkAcFFxKRYIeVHUET0Ly2bN7D3egHpnOecxTk/s1600/walkthrough-6.png" /></a></div>
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<b>Step 7</b>: Build components. If you're doing mass production, you'll want minerals for the next run of components available by the time your component blueprints are freed up from this run.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbmLEFXYySoTdRmyvWetdKGiTgRrNchhdSQZDUMg0joj30tqXZzS96NXbi_JY-DWhbLJOrsTDGubzHmM-JUHtBZF6zWHocMhCCaXkyz1pJn5ZUGvDJUUzKb9UkzvTYZVxYN50833PtWO54/s1600/walkthrough-7.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbmLEFXYySoTdRmyvWetdKGiTgRrNchhdSQZDUMg0joj30tqXZzS96NXbi_JY-DWhbLJOrsTDGubzHmM-JUHtBZF6zWHocMhCCaXkyz1pJn5ZUGvDJUUzKb9UkzvTYZVxYN50833PtWO54/s1600/walkthrough-7.png" /></a></div>
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<b>Step 8: </b>Build hulls<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEb3QyyDdfB-3axXP_TW5KgiXBdb-9TH-4RSJG5JxI0_cupSASQXcGECiDRHXA6Y0kiVaRrUgJDURyHmGUwpz0FPy2Dm7i5HfjbHVyQgkK94rtYNgCNgNUMWvw9g9l-d_7QrpajvtomE3E/s1600/walkthrough-8.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEb3QyyDdfB-3axXP_TW5KgiXBdb-9TH-4RSJG5JxI0_cupSASQXcGECiDRHXA6Y0kiVaRrUgJDURyHmGUwpz0FPy2Dm7i5HfjbHVyQgkK94rtYNgCNgNUMWvw9g9l-d_7QrpajvtomE3E/s1600/walkthrough-8.png" /></a></div>
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<b>Step 9: </b>Sell hulls. If you're doing mass production your next run of components should be done by now, allowing you to put the hull blueprints right back into production.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com26tag:blogger.com,1999:blog-1073943808360472163.post-9033824212556842582016-03-11T20:36:00.001-08:002016-03-11T20:36:15.177-08:00I joined HordeYes, they're the current flash in the pan and I should feel bad about it.<br /><br />That said, today I started out in a basilisk and finished in a pod with structure damage in a rifter with structure damage and got on more kills than I did in four months with initiative.<br /><br />So there's that.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHyEw_4nFsb05XsM-PSGpcrMZ4csTiGEgZGwNcq6gfpIXC33B8jhrNmjehTigt4UHGhfm5GLx-A4jSOlqOw175O_7TE2nujXAkJPs3Y_5qVrKoZ4yyaBkmJnHdqLENiv7L4fdNdENetIPt/s1600/20160311.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHyEw_4nFsb05XsM-PSGpcrMZ4csTiGEgZGwNcq6gfpIXC33B8jhrNmjehTigt4UHGhfm5GLx-A4jSOlqOw175O_7TE2nujXAkJPs3Y_5qVrKoZ4yyaBkmJnHdqLENiv7L4fdNdENetIPt/s320/20160311.jpg" width="320" /></a></div>
<br />Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-48980936558394719102016-03-05T13:17:00.001-08:002016-03-05T13:17:54.601-08:00Capital guide progress updateYes guys, it's coming. I just installed the components for my final check run, and this time it worked. These are my leftovers from the two check runs, which totaled over 20 billion isk:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDNOpI8NVRe3CpkKVV4MchlpVIaLCENkStHV20qIRhjU-ZM8qXrbNB_hQfoutZZq0XgOYe-l8V4mQDOVvEFXfFDOWtH4qzP6lmW1L8FN3Mnz_acVAz0yFI2zPrUvxbiVH7GfGi_Gw0Pf_F/s1600/error.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDNOpI8NVRe3CpkKVV4MchlpVIaLCENkStHV20qIRhjU-ZM8qXrbNB_hQfoutZZq0XgOYe-l8V4mQDOVvEFXfFDOWtH4qzP6lmW1L8FN3Mnz_acVAz0yFI2zPrUvxbiVH7GfGi_Gw0Pf_F/s1600/error.png" /></a></div>
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That's an error of less than 0.004%. Part of it is deliberate rounding up, part of it is just because compressed ore doesn't do exact numbers.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com2tag:blogger.com,1999:blog-1073943808360472163.post-7906859405817750042016-02-19T20:06:00.000-08:002016-02-19T20:06:17.647-08:00I found some loot<div class="separator" style="clear: both; text-align: center;">
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"Hey, I wonder if there's anything in tha... oh. Well, okay."</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI1JGA_8HxKy8AviNQOkxXrppHi-ZBJcy47AAdwnA9pZX_NGs6e8XMjgBtaU95vfQ4JNNml-_iNh72ABdg7qixTBWNgz7yEbTqr1MvS7JuW-5ImmN2EwfhHTECkDjBF0-KMDtwVv3N2__K/s1600/lewt.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI1JGA_8HxKy8AviNQOkxXrppHi-ZBJcy47AAdwnA9pZX_NGs6e8XMjgBtaU95vfQ4JNNml-_iNh72ABdg7qixTBWNgz7yEbTqr1MvS7JuW-5ImmN2EwfhHTECkDjBF0-KMDtwVv3N2__K/s1600/lewt.png" /></a></div>
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I happened to have a JF nearby, so I took it. Freighters can't take things from containers, but they can take things from jet cans. And cyno alts can take things from containers and put them into jet cans.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-62334077944394911462016-02-17T08:22:00.001-08:002016-02-17T08:22:45.766-08:00Moon goo 3: Dead wrong editionA reader pointed out that one simple reactor produces enough stuff for two complex reactors. Oops.<br />
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I have two options. One: Use the existing tower setup, produce half the sylramic fibers, sell half the hexite, and buy half as much ceramic powder. The numbers look like this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcmO1vnoAJrQBO2LQrxRyl7-72zqIPBP8BpgCiuqRvNiy5HAJe90wELUyg0WfuLRll9veTLGjgv-VKOiKS_Oke5oxI8stAMpBba6MkC58rFTpUcCvzIItMzjOwbj59u3XK0Gw05aPglvC0/s1600/reaction-income-3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcmO1vnoAJrQBO2LQrxRyl7-72zqIPBP8BpgCiuqRvNiy5HAJe90wELUyg0WfuLRll9veTLGjgv-VKOiKS_Oke5oxI8stAMpBba6MkC58rFTpUcCvzIItMzjOwbj59u3XK0Gw05aPglvC0/s1600/reaction-income-3.png" /></a></div>
Two: Set up a second large tower. Pay another 550m in fuel, produce my own ceramic powder, and produce all the sylramic fibers. The tower setup looks like this:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMLydE3Lx2B8u8LJgLfpbpaXeZlubA5I8xEDj7rjFrHeZdpXUT3pZhA-Ej1DqVEgqAS6gVBEQ76Cks4jo8kmO8RkDILeS6-ratmywTsu6j4ZNyrApDY4LjzesmtKIQNmtiImfL1z_w4WXo/s1600/reaction-towers-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMLydE3Lx2B8u8LJgLfpbpaXeZlubA5I8xEDj7rjFrHeZdpXUT3pZhA-Ej1DqVEgqAS6gVBEQ76Cks4jo8kmO8RkDILeS6-ratmywTsu6j4ZNyrApDY4LjzesmtKIQNmtiImfL1z_w4WXo/s1600/reaction-towers-2.png" /></a></div>
The numbers look like this:<br />
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You know, assuming I'm not wrong again.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com2tag:blogger.com,1999:blog-1073943808360472163.post-80610317426598168302016-02-16T12:48:00.000-08:002016-02-16T12:53:02.694-08:00Moon goo 2I've been surveying moons, and the results aren't as promising as I'd like. There's an acceptable amount of stuff out there, but so far almost all of it has blue towers on.<br />
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I did find one free platinum moon, and a chromium moon owned by a 32-man neutral corp. Platinum plus chromium equals hexite, and hexite plus ceramic powder, which can be made from R0 shit that's everywhere, equals sylramic fibers. I decided to run the numbers.<br />
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The tower setup looks like this:<br />
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The ceramic powder here would come from Jita. We could produce it locally, but that would require another large tower (or maybe a small and a medium), which would cost more per month and be more work than importing.<br />
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What's that? Show you the money?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UOnNGP94_GxIGZUHOkVNz9qdxa-EsUq0aCajS6foI5GbhzlkX2GzUp7L4wiDzGD6ZlAje-k4xFmN_keqfb4kT1mRWECNBKcAzZV-Y1AooZ3IPYsE-2UHzTCAp1TuxdJBxu_luJZFRLTe/s1600/reaction-income-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3UOnNGP94_GxIGZUHOkVNz9qdxa-EsUq0aCajS6foI5GbhzlkX2GzUp7L4wiDzGD6ZlAje-k4xFmN_keqfb4kT1mRWECNBKcAzZV-Y1AooZ3IPYsE-2UHzTCAp1TuxdJBxu_luJZFRLTe/s1600/reaction-income-2.png" /></a></div>
Not bad, I guess. It's one of the worse reactions, and just keeping it running would be more work than I normally put into making 1.3 billion, but I'm not doing this for personal income. I'll pitch it to the boss.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com4tag:blogger.com,1999:blog-1073943808360472163.post-86360909535032061322016-02-14T12:51:00.000-08:002016-02-14T13:09:57.952-08:00Thinking about moon gooIn the process of looking for something to do, one thing that came to mind was knocking over some towers so my corp could take the moons for income. Turns out, my corp doesn't have anybody doing towers.<br />
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I don't know that being a POS farmer is my calling in eve, but I decided to run the numbers. Made a spreadsheet where I can put in the moons I find and it tells me what stuff I can make. There aren't any good moon scans of curse or great wildlands available, but this is what you can make with the moons that are known to exist in those regions:<br />
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("input value" refers to the value of the base moon products)</div>
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Of course, those big shiny monthly income numbers don't include operating expenses. Exactly how much it costs to run a reaction chain depends on various things, but I would estimate that producing a complex product means spending around a billion per month on POS fuel.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com7tag:blogger.com,1999:blog-1073943808360472163.post-17710613424341458872016-02-13T12:32:00.001-08:002016-02-13T12:32:15.275-08:00Off-by-one<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkxaMazCcHBZc-H_hY6tigUUwgzaNodUnjAtMLNb9JGPkoQ9zpZTMgAgcuO1zRdA__tgRc1MQFb7z05g8mrR5znK8fVYtAZYoXiQUQMWPDpl-wnNRzFBhXDVMmrDkavnNdx22sl4NoSQf3/s1600/off-by-one.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkxaMazCcHBZc-H_hY6tigUUwgzaNodUnjAtMLNb9JGPkoQ9zpZTMgAgcuO1zRdA__tgRc1MQFb7z05g8mrR5znK8fVYtAZYoXiQUQMWPDpl-wnNRzFBhXDVMmrDkavnNdx22sl4NoSQf3/s1600/off-by-one.png" /></a></div>
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9.8 billion isk worth of minerals and I'm off by ONE UNIT.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com4tag:blogger.com,1999:blog-1073943808360472163.post-36324138392708046642016-02-13T11:07:00.002-08:002016-02-13T11:14:42.308-08:00Update on everythingWe finally got added to evebloggers, so I guess it's time to stop being inactive. Here's what I'm working on:<br />
<br />
1. "Get back into eve" project. I joined The Initiative, and they are actually pretty cool. Good fleets. Good FCs. Unfortunately, they only do stuff in euro time, which doesn't work for me. I'll feel bad about leaving, but there's no purpose to my being in an alliance that doesn't have US time fleets.<br />
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2. New capital guide. I took a new tack at fixing the spreadsheet, which may have actually worked. Hoping to get the test run installed today.<br />
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3. Crius research test. I only need to sell three more blueprints and I'll be able to publish results.<br />
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4. Patch speculation. When Crius came out, I bought 451 research laboratories for about 30m each. They're now worth 53m, so I've made about 10 bil on this. Unfortunately, the price increase is due almost entirely to an increase in the price of PI materials (53 is basically reprocessing price). I'm holding on to these in the hopes that they'll eventually either be made useful again (and price will increase to manufacturing price) or will be removed from the game and refunded for PI products or equivalent isk value.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-27264165853537463632016-02-06T18:29:00.000-08:002016-02-06T18:31:31.630-08:00Indy contributor: January report<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhhrRwVxvNxkA0p3EWEQcdnOsUvzyySX0OLj81oIdunycCXlWdkoSI5RuAzCifUx0LuzQ01Le_oldTsYj1_MMajHdV3zZuFWN-6I7zq1tVxiCQN5mHzK_CcQC_xL_EyM1lh4HUu4HZF5Md/s1600/items-jan-16.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzxa0cAj_PaJpqqMh0ei-A2VfSTjqNsdI9LH06A1VPu3rPlg-cbhDcKAhY1i6HRjiVO9CwZXXoGK3CPpO8rrWZM1wIB2aqlC5hrXuACFAv8OVFxpWmcjjCzkmJ-I8AqrLbzmmKa7uDI697/s1600/monthly-jan-16.png" /><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhhrRwVxvNxkA0p3EWEQcdnOsUvzyySX0OLj81oIdunycCXlWdkoSI5RuAzCifUx0LuzQ01Le_oldTsYj1_MMajHdV3zZuFWN-6I7zq1tVxiCQN5mHzK_CcQC_xL_EyM1lh4HUu4HZF5Md/s1600/items-jan-16.png" /> </a></div>
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My initial investigation into sisters probing devices yielded good profit - sisters expanded probe launcher with full availability of sisters probes. My hub supplies about half of these modules and the other half needs to be filled. Once when this happens I think I should get a better read on mining, since I saw a few people with cargo containers and skiffs in systems around me. Everybody in syndicate makes their money somehow, and I need to supply mission runners, miners, explorers, pvp players and POSes, with the option to also supply random wormhole travelers or fuel nullsec warfare with materials for destroying POS modules and towers. </div>
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Did I mention I bought an Obelisk blueprint? I am wondering how much can I get out of that, this is two years investment.</div>
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<i>Parasoja's Notes</i>:</div>
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Years? More like months~</div>
Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-84375503481403042722016-01-10T21:42:00.000-08:002016-01-13T22:10:02.177-08:00Indy contributor: December update<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTr2xUv5GDSOcLEDqUiXXGgzIGtXZTofBzMFyrFpZ01kRuP91coWTXj7saQRs4l0Q19-2JgkvfCqk_3YtCTb1EtUSfmu67QvLq7ycFHnegl2LvJ9idtudpUV4C8X2GTQ-Y3mxuYvxJdPMe/s1600/monthly-dec-15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTr2xUv5GDSOcLEDqUiXXGgzIGtXZTofBzMFyrFpZ01kRuP91coWTXj7saQRs4l0Q19-2JgkvfCqk_3YtCTb1EtUSfmu67QvLq7ycFHnegl2LvJ9idtudpUV4C8X2GTQ-Y3mxuYvxJdPMe/s1600/monthly-dec-15.png" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDOL9VbQINMHX-kuMo4_iCd-X-nLvrKd_N3gQ5ONK7x4JbqRtdMKv8myfHrlykBl2cLC3QoNvfosGyATK5GWdZP0Ow59XS3Z5Kwas-NIcK78ft9pmcBeHZOYqMwHTd-unPFiqHTB8vMSOq/s1600/items-dec-15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDOL9VbQINMHX-kuMo4_iCd-X-nLvrKd_N3gQ5ONK7x4JbqRtdMKv8myfHrlykBl2cLC3QoNvfosGyATK5GWdZP0Ow59XS3Z5Kwas-NIcK78ft9pmcBeHZOYqMwHTd-unPFiqHTB8vMSOq/s1600/items-dec-15.png" /></a></div>
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How much time does it take to maintain market? The answer is, about 1 hour per month, once it is established. There are two factors: Changing every single order by 0.01 so they don't expire every 89 days, and restocking. I use push industries, so my restock takes about 10 minutes of buying stuff in Jita, setting up contract for transport, and 5 minutes of setting up sell orders. One order takes about 15 seconds (or less) to change by 0.01 isk. This means it takes 60 minutes to renew 240 orders. My market maintains around 430 orders, and I click fast. Setting up a market hub takes around 10-100 hours of work, depends on how much experience you have with it and how many jump freighters you're loading for setting up. I used my own JF just because time/money had a better factor than using pushX 30 times.<br />
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<i>Parasoja's Notes</i>:<br />
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Do you know, I never seriously considered using black frog/pushx.....Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com3tag:blogger.com,1999:blog-1073943808360472163.post-40782123347359687232015-12-10T18:36:00.002-08:002015-12-10T18:40:13.087-08:00New research run<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZtAnqZbpF8hJ5rlPaw9gFa9js_WRrJ_iPaRk9yYTIr4v8fBzjVghslFS9TQ6H55v0WFXR_DE4oiS2aCqi7uUgajHbsEcG5BeCzvsbWbu9f1DJzjHiwYwHc1eaYjEz55gugI6nzQUkw5d4/s1600/run2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZtAnqZbpF8hJ5rlPaw9gFa9js_WRrJ_iPaRk9yYTIr4v8fBzjVghslFS9TQ6H55v0WFXR_DE4oiS2aCqi7uUgajHbsEcG5BeCzvsbWbu9f1DJzjHiwYwHc1eaYjEz55gugI6nzQUkw5d4/s1600/run2.jpg" /></a></div>
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Early results from the Crius research trial are surprisingly good, so I'm going to go ahead and stick another run in. Do the math with me:<br />
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([90b per run] * [50% average profit]) * ([350ish days per year] / [150 days per run]) = 105 billion per year<br />
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Of course, that's based on some hilariously optimistic assumptions: That the 50% will still be the average when the results are in (it won't), that prices will stay where they are (they won't), that it will be possible to sell an average of one blueprint every 2.5 days (iffy), and that putting so many blueprints up for sale won't affect prices.<br />
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But even if we assume my eventual income will be only <i>one-third </i>that much, that still comes to almost 3 billion per month. Which is adequate, I guess.<br />
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The phoenix blueprint? Because I only have one of them. I didn't bother researching a second, because phoenixes have been shit for almost as long as eve has existed. I only kept the one I had because they might get better eventually. And they did.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com2tag:blogger.com,1999:blog-1073943808360472163.post-65749520797312380292015-12-06T20:33:00.000-08:002015-12-06T20:33:19.020-08:00Indy contributor: November update<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdsA5cqnVhk2WGLcpVLAH-XGa2PMB1cRfTUXUYZ0btEKA1tpnkPRCoW04Mj0y__PDzDmxWbN1TstGI0bTQufeSTYUOA-E_IjybWcYcb2Hyx__CPbWOOK3n2tHQhhr8V8Eo7iyZIYkj5xRc/s1600/monthly-dec-15.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdsA5cqnVhk2WGLcpVLAH-XGa2PMB1cRfTUXUYZ0btEKA1tpnkPRCoW04Mj0y__PDzDmxWbN1TstGI0bTQufeSTYUOA-E_IjybWcYcb2Hyx__CPbWOOK3n2tHQhhr8V8Eo7iyZIYkj5xRc/s1600/monthly-dec-15.png" /></a></div>
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Market industry is like cold war. You won't hear about your successes, nor about losses. There are no explosions, no corpses left behind your defeated competitors, no killmails. The only thing that matters is success, and the size of it. Sometimes it feels discouraging to write articles which probably wont matter to anyone, but deep in my heart I believe overnight success is the result of years of hard work. My profits should be cut to about 2/3 of my potential due to passive gameplay now, but sooner or later I will get back to work and figure out how to improve the system to more than 100 percent of previous efficiency. Read buisness books and apply them in Eve; it works.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com3tag:blogger.com,1999:blog-1073943808360472163.post-66955892136034654192015-12-02T21:19:00.000-08:002015-12-02T21:20:36.199-08:00LibreOffice Calc: How to import data from a URLBy unpopular request!<br />
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So, you want to put stuff from the API or eve-central or whatever into a spreadsheet without copy-pasting. If you use LibreOffice, you'll find there's an option to Insert->Link to External Data. It has a box that says "put URL here" and a thing to select how often you want to update the source. Also, it doesn't work. <br />
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Here's what you do:<br />
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1. Get the URL you want to use. In this example, we'll pull some compressed ore prices from eve-central using <a href="http://api.eve-central.com/api/marketstat?typeid=28388&typeid=28367&typeid=28410&typeid=28422&typeid=28424&typeid=28429&typeid=28432&usesystem=30000142">http://api.eve-central.com/api/marketstat?typeid=28388&typeid=28367&typeid=28410&typeid=28422&typeid=28424&typeid=28429&typeid=28432&usesystem=30000142</a><br />
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2. Go to Insert->Sheet From File<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwBsGAQ7Fweh4kOxlIk8zb9LvGjfo7XDNEEJ81KZvF0SEGE_zGzIYLU_yeUFiXiOOjl0M7R16AqYLLxbx6t-rwf1hzVFeiYa520P6ZREEG1xfjZVsc6e3GBFlK3iI2s-PDsGixMXMdCrDB/s1600/1.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwBsGAQ7Fweh4kOxlIk8zb9LvGjfo7XDNEEJ81KZvF0SEGE_zGzIYLU_yeUFiXiOOjl0M7R16AqYLLxbx6t-rwf1hzVFeiYa520P6ZREEG1xfjZVsc6e3GBFlK3iI2s-PDsGixMXMdCrDB/s400/1.png" /></a><br />
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3. Paste the URL into the file name thing, and press 'open'<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZLeuFkgqsCOL3PHWijV1Bz5L1MPa9MTrAT5aI-Y810SlMcdoz1sjk2OGeRns5r5oLq7WR9WLHMEfaUk0YW5-9ICNy78FSfsMFLhrPKg-KUAxSqMD6yf39xFc5hW4GGHo3TXQ0g0gKQ2nd/s1600/2.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZLeuFkgqsCOL3PHWijV1Bz5L1MPa9MTrAT5aI-Y810SlMcdoz1sjk2OGeRns5r5oLq7WR9WLHMEfaUk0YW5-9ICNy78FSfsMFLhrPKg-KUAxSqMD6yf39xFc5hW4GGHo3TXQ0g0gKQ2nd/s1600/2.png" /></a><br />
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4. When the Text Import window comes up, check 'other' and put '<>' into the field. With XML, this will split the data into cells in such a way that you can use it. Press OK.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCcalou-oznLfH8HUDOJAEKltGJ7wiTnsqmuApkJZbpoZzWTMXLbRCPcKRWSlKcOIq-tClU1hFLwNa_X8wyeVdOfvnHUBvYCeK2vKem46Ob-he9Z8Kmv1JFnsshbC4C-v93diX5s6B1IUZ/s1600/3.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCcalou-oznLfH8HUDOJAEKltGJ7wiTnsqmuApkJZbpoZzWTMXLbRCPcKRWSlKcOIq-tClU1hFLwNa_X8wyeVdOfvnHUBvYCeK2vKem46Ob-he9Z8Kmv1JFnsshbC4C-v93diX5s6B1IUZ/s1600/3.png" /></a><br />
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5. At the "Insert Sheet" window, don't change anything. Press OK.<br />
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6. The data is now in the sheet. It's a bit messy, but you'll be able to pick out the cells you need.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcKNzEHEr7YVuYLogA-zqqsemVSBExGCDMrSnLOXdW3OUMEQYQUDGMLlPHe5SIqEq-ZOkiM2mcc7K86i4xa0d-dJqTqLEFv7UZKpmQYP_VCGu3dukTmxJxK4ktgLm0rT9L0fX1NRj1YT6/s1600/4.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdcKNzEHEr7YVuYLogA-zqqsemVSBExGCDMrSnLOXdW3OUMEQYQUDGMLlPHe5SIqEq-ZOkiM2mcc7K86i4xa0d-dJqTqLEFv7UZKpmQYP_VCGu3dukTmxJxK4ktgLm0rT9L0fX1NRj1YT6/s1600/4.png" /></a><br />
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7. Don't do anything else on that sheet. Instead, set cells on another sheet equal to the relevant boxes on the imported sheet.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhGeVs6dMgySeMbap-dQJy-4e_RHetoJcfE3IFfHVMQN8V6Enqg7toPHHzyOCkMQ1T0RN_lco7UcBxTojk1Zye1nTHedCesNApxRpYXaKVap6GPQrFUwCmsJR1lrfeMifG1e_mQs6z4V6a/s1600/5.png" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhGeVs6dMgySeMbap-dQJy-4e_RHetoJcfE3IFfHVMQN8V6Enqg7toPHHzyOCkMQ1T0RN_lco7UcBxTojk1Zye1nTHedCesNApxRpYXaKVap6GPQrFUwCmsJR1lrfeMifG1e_mQs6z4V6a/s1600/5.png" /></a><br />
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That's it. Every time you open the file it will reload the data, so your spreadsheet stays up to date.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com1tag:blogger.com,1999:blog-1073943808360472163.post-86695832703722753342015-11-29T02:46:00.000-08:002015-11-29T02:46:53.742-08:00Back to null<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlGXPHWi843lBYOAZ0H-5j8ztWyiAfzuA5L7Y22eX78N5hy7aMVV8ApBqgHPUEYGTmWY7cXgpHEUAQXz8zlySdSNP0bABXMFVDqMF01d8jRq6iGXWMcWkkRyA9fCnQabQaZCw5XQMdYNIj/s1600/20151129-op.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">So I got to talking with some guy in lowsec, and long story short I’m now part of The Initiativedot.</span><br />
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">I know, I know. But I like the sound of some of what they’ve got going on. Their fleet numbers are relatively small, but they have some nice doctrines and they actually use them. I’ve already gotten on </span><a href="https://beta.eve-kill.net/kill/50400830/" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline;">some</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> </span><a href="https://beta.eve-kill.net/kill/50420178/" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline;">decent</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> <a href="https://beta.eve-kill.net/kill/50420216/">kills</a>.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlGXPHWi843lBYOAZ0H-5j8ztWyiAfzuA5L7Y22eX78N5hy7aMVV8ApBqgHPUEYGTmWY7cXgpHEUAQXz8zlySdSNP0bABXMFVDqMF01d8jRq6iGXWMcWkkRyA9fCnQabQaZCw5XQMdYNIj/s1600/20151129-op.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlGXPHWi843lBYOAZ0H-5j8ztWyiAfzuA5L7Y22eX78N5hy7aMVV8ApBqgHPUEYGTmWY7cXgpHEUAQXz8zlySdSNP0bABXMFVDqMF01d8jRq6iGXWMcWkkRyA9fCnQabQaZCw5XQMdYNIj/s320/20151129-op.jpg" width="320" /></a></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">I'm bad and only got on two carriers before dying, but apparently we killed like eight.</span></div>
Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-51821684375725575512015-11-24T09:18:00.002-08:002015-11-24T09:18:12.591-08:00Wardec trial<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 14.6667px; line-height: 1.38; white-space: pre-wrap;">I didn’t have any luck finding targets with the corp finder. I was looking at 50-100 man corps, and I’d add like half the characters to my watchlist and be lucky if even one was online. Happily, a reader chipped in and gave me a different strategy: Sit off the undock of a mission station and check out the corps of passersby.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Doing this for an hour or so gave me several decent target corporations that always had a few people online, so I declared a couple of wars and did my thing. Scout, locator agent, DPS, no problem, right?</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Turns out people don’t like losing ships. I caught one five-month-old character in a battleship, but otherwise both corps just noped the fuck out. The first one, all but one character just stopped logging in. The second also mostly stopped logging in, and when they did they only flew fast warping stuff. Even when my pvp character wasn’t logged in.</span></div>
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<br /><span style="font-family: Arial; font-size: 14.6667px; vertical-align: baseline; white-space: pre-wrap;">Something came up, though. Updates to follow.</span>Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com2tag:blogger.com,1999:blog-1073943808360472163.post-7626117222010384902015-11-13T20:33:00.001-08:002015-11-13T20:36:16.442-08:00In which I do a sanity check run before publishing my capital guide<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehTPfcAw1ML6LlUiXMXrmGx6xMDKb_dONbAXADDjBonwoYmYAgJnAeIKkhEBCtMBQ-izDLEbGDdcYlg0rirohW3zwX7zqlVW1otg1H0c3oV6WwkEbOGyIP8AtKGa5fG0BOmp1TpMyPNcc/s1600/aww-fuck.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehTPfcAw1ML6LlUiXMXrmGx6xMDKb_dONbAXADDjBonwoYmYAgJnAeIKkhEBCtMBQ-izDLEbGDdcYlg0rirohW3zwX7zqlVW1otg1H0c3oV6WwkEbOGyIP8AtKGa5fG0BOmp1TpMyPNcc/s1600/aww-fuck.png" /></a></div>
<br />
In the spreadsheeting business, this is what "aww fuck, everything is broken" looks like.<br />
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For once, though, it's not my fault -- turns out somebody <strike>broke</strike> rebalanced megacyte and crokite, I assume out of a desire to be an asshole. And, of course, a few months from now they're going to break everything again when the next capital changes come out. Horay.<br />
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Anyhoo, now I have to do a second check run before publishing.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com7tag:blogger.com,1999:blog-1073943808360472163.post-91808772498086145892015-11-11T22:01:00.001-08:002015-11-11T22:01:33.383-08:00Indy contributor: October update<div class="separator" style="clear: both; text-align: center;">
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As I play EvE more and more passively, I can see things which were hidden to my eyes before. I always wanted to create a tradehub. I always wanted to contribute to capital industry. I always wanted to push my Battleclinic rank under 7k with a fully skilled pilot, and to have a pilot trio capable of completing any task I choose. <br /><br />After reaching the tenth golden line, gold itself loses its shine. Victory loses its taste, and with mind not allured by material illusions I can fully concentrate on goals close to my heart. <br /><br />Hagakure is a great book.<br /><br /><i>Parasoja's Notes:</i><br /><br />I think this is what it looks like when somebody starts winning eve. </div>
Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-68699205224024988072015-11-01T19:54:00.001-08:002015-11-01T19:54:47.650-08:00Like accelerating a freight trainSo I figured I'd start out my 'pvp' thing in the shallow end, do some highsec wardecs. Trouble is, I can't find any damn targets. Figured I'd use corp finder, add some characters to my watch list, and just use locators. It hasn't really worked out -- the only corporation I've been able to find that had anybody online, they were all in lowsec. Figure I'll try a few more, then call that route an unmitigated failure. Anybody have a better idea?<br /><br />In the meantime I've got an example run in progress for my capital guide. Since I'd like somebody to actually see that when I post it, I've re-submitted eve-fail to evebloggers. Unfortunately, it's not clear that that site is actually active. Guess we'll see.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com8tag:blogger.com,1999:blog-1073943808360472163.post-65309526754492271782015-10-23T20:19:00.000-07:002015-10-23T20:19:21.444-07:00"Getting back into the game maybe" updateI'm now at a point in RL where I can play eve again. This is a list of things I want to do:<br /><br />1. Clean up science and industry. My low-effort iskmaking projects over the last few years have gotten me to a point where I can print isk at will, and as a result making money is no longer interesting. If there was a second level to it, like stock and bond markets, I'd be interested in those, but the game doesn't have systems to make them possible. <br /><br />a. Capital manufacturing: I have a new capital spreadsheet ready to go. I'm planning to do one production run so I can make a guide, then shut down production but not sell my blueprints.<br /><br />b. Research: About a year ago I started a project to see what sort of profits can be made resarching blueprints post-Crius. The blueprints are all researched, and when they finish selling I can publish the results. If I keep playing eve, this will probably be my long-term income stream.<br /><br />c. Research labs. I ended up with 452 of these, which I puchased for between 30 and 32 million. I can sell them now for a profit of a few billion, or I can wait for the price to go up. Unfortunately, the price seems to be pegged to reprocessing cost because nobody uses research labs any more. I think I'll hold on to them for now, in hopes that a POS revamp will result in them either being used again or refunded for current manufacturing price.<br /><br />2. Try and get back into eve.<br /><br />a. Try ~solo elitepvp~.<br /><br />b. Maybe try merc work again?<br /><br />c. Try nullsec bigfites.<br /><br />d. Maybe turn the isk printers back on and give it away for luls.<br /><br />Stuff's in progress. I'll let you know how it goes.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com5tag:blogger.com,1999:blog-1073943808360472163.post-27472528691650447242015-10-16T12:34:00.001-07:002015-10-16T12:34:27.191-07:00Indy contributor: September update<div class="separator" style="clear: both; text-align: center;">
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Another month. </div>
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I wasn't surprised when I saw price of plex. This is one of reasons why people with intentions of playing more than three years should have some form of passive income. It doesn't look like much per month, but it adds up in the long run. Eve has some diehard long-term fans, and offers infinite possibilities to actually get what you want independent of your gamestyle. I personally play the marketing and stock shares market of whole eve online more than anything else, investing my money into capital blueprints and plex. While far from most wealthy groups, being able to pile up around 150 bil capital and 300 mil sp+ over the span of five years isn't bad.</div>
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<i>Parasoja's notes:</i></div>
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I'm not sure what's up with that blank line. There were several of them in the item list. If it happens again next month I'll have to see what's up.</div>
Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-68124152840209897552015-09-16T21:46:00.002-07:002015-09-16T21:46:42.385-07:00Indy contributor: August update<div class="separator" style="clear: both; text-align: center;">
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Learning all the time. Last month proved to be profitable due to a single customer -- someone bought my cynosural field generator by setting up a buy order with three more zeroes than usual, and so instead of getting it for 1.5 million ISK he bought it for 1.5 billion. About as lucky for me as winning lottery, but hey -- if you wanna win the lottery you need to buy the ticket, be it keeping 450 orders on the market for 2 years or having capital blueprints increase in market value over time due to patching. The more you learn about business, and the more things you're involved in, the more holes you can see in its systems and the more opportunities come your way.<br />
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<i>Parasoja's notes:</i><br />
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My first thought was "Aww crap, it broke and I'm going to have to manually the database again."<br />
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Nope.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com5tag:blogger.com,1999:blog-1073943808360472163.post-29921486830443616842015-08-20T19:29:00.002-07:002015-08-20T19:29:24.666-07:00Indy contributor: July update<div class="separator" style="clear: both; text-align: center;">
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To passive income or not to passive income? As the number of players with the ability to generate superb amounts of wealth increases, so does the price of plex due to demand. Without any nerf to 0.0 enviroment - and, to be honest, this is not going to happen any time soon - the price of plex is going to reach 1 billion not go down. Even so, it's a great time to be the one player who enables other players do what they like to do, be it buying stuff on hubs or building super-sized ships.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com0tag:blogger.com,1999:blog-1073943808360472163.post-85520684740665642412015-07-06T22:25:00.001-07:002015-07-06T22:25:44.777-07:00Indy contributor: June update<div class="separator" style="clear: both; text-align: center;">
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Hello, my readers. I've seen many players coming and leaving Eve Online over the years, and I can safely say that most players will eventually leave and sell their characters on the bazaar at some point, usually during the span of 2-3 years.<br />
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This leads into a general rule which I got from the audiobook "Rich dad, poor dad", which also help if you want to be rich in Eve: Make money at the time of buying, not just at the time of selling. Finding good offers can help you immensely in your growth, just like it helped me in the beginning. Watch contracts, watch market. The further from Jita you look, the better the money you can make.<br />
<br />On a real-life note, I'm taking an online illustration course during the next three months. With my skills I'll fail so hard it will hurt, but that's is okay as long as I don't give up.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com1tag:blogger.com,1999:blog-1073943808360472163.post-39445974787705173372015-05-30T22:12:00.000-07:002015-05-30T22:12:04.780-07:00Indy contributor: Combined April and May update<br />
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Sales went down due to parasites invading my station orders, but I am pretty safe. I have too many orders set up to be beaten by t2 market refillers, so instead of stopping me these people are actually helping me keep my trade hub in shape -- I just don't have 12 hours per month to invest into the game, but they do, and I'm willing to take a back seat and watch the clockwork tick. Money I made on market I invested into research on my capital blueprints, specifically chimearas, thanatoses and one naglfar.<br />
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I think it would be wise to give some advice to people who might want to set up their own personal hubs. First and foremost, you need to work really hard -- set up as many different orders for PvP, POS, Sov, Support, and PI items, and so on, as you can. The more you put there, the more customers you get. Second, you need to be persistent. Customers don't come during first day, week, or month, they come over time randomly. You need to wait a certain amount of time before they discover you. Three, you need little bit of luck to draw hard workers who buy large quantities of items<br />
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Proximity to PVPers matters a lot. Put your trade hub in a far corner of space and nobody will ever see it. A good location also means good margins, and this past month I was able to increase margins on few items I've had in stock for a while and they're still selling well. Don't work harder, work smarter!<br />
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Parasoja's Notes:<br />
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Because I'm lazy, that's why.<br />
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Also, the list of months is getting long, so I reversed the order. Newer entries are now on top.Parasojahttp://www.blogger.com/profile/10037396025518894441noreply@blogger.com1