Saturday, August 7, 2010
Screenshot Saturday: Caldari research outpost
Looking at the date this is one of the first screenshots I ever took (plus a cheap scan lines fiter), wandering around 0.0 in a cov ops while I was still in an empire corporation; I believe this is the ZAOL-U outpost.
Strange to recall, but there was a time when I thought of things like POS and gatecamps as elite endgame play.
Thursday, August 5, 2010
Death in a fire: Op success
We formed up nano shield BC/hacs today, roamed a bit and then went down to AAA space. We shot station services 1 JB from HED and waited for them to bring a fleet, and we weren't disappointed. A combined AAA/ROL/initiative medium fleet of about 100 entered the system and warped on us as they undocked carriers; we ran to the next system and engaged the hostiles on the gate.
We died in a glorious fashion, somehow managing to scrape together a positive isk ratio (not kills, since we lost a lot more pods than they did) while losing half the fleet. GFs to all involved.
We died in a glorious fashion, somehow managing to scrape together a positive isk ratio (not kills, since we lost a lot more pods than they did) while losing half the fleet. GFs to all involved.
Tuesday, August 3, 2010
Ship names
People have been posting about ship names. Having established a naming convention earlier this year in order to keep track of my hangar, I thought I would chip in.
It goes like this: range/ability/insurance. E.g. S/R/N. Not as exciting as other themes, but more useful.
Range:
L -- sniper fit
M -- medium range, such as a cane with 650s or a tempest with 1200s and tracking speed scripts
S -- close range
Ability:
R -- armor remote repair
S -- shield remote repair
HT -- heavy tackle, a generic vagabond fit
B -- buffer, a vagabond fit for gangs in which it will not be tackling
Insurance:
N -- not insured
B -- basic insurance, used for non-combat capital movement
I -- fully insured
Other:
Non-combat ships and ships for which I have only one fitting do not need to follow this convention. They may be named descriptively, or for amusement; sometimes I use the name to insult the enemy after the ship is dead -- think of a sentence ending in the word 'wreck' and name your ship the first part.
It goes like this: range/ability/insurance. E.g. S/R/N. Not as exciting as other themes, but more useful.
Range:
L -- sniper fit
M -- medium range, such as a cane with 650s or a tempest with 1200s and tracking speed scripts
S -- close range
Ability:
R -- armor remote repair
S -- shield remote repair
HT -- heavy tackle, a generic vagabond fit
B -- buffer, a vagabond fit for gangs in which it will not be tackling
Insurance:
N -- not insured
B -- basic insurance, used for non-combat capital movement
I -- fully insured
Other:
Non-combat ships and ships for which I have only one fitting do not need to follow this convention. They may be named descriptively, or for amusement; sometimes I use the name to insult the enemy after the ship is dead -- think of a sentence ending in the word 'wreck' and name your ship the first part.
Sunday, August 1, 2010
Screenshot day: Freighter
Starting a new post category today. I have a bunch of old screenshots sitting around and will be posting ones of historical interest or aesthetic value on an approximately weekly basis. The tag will be 'screenshot day', as opposed to using the existing 'screenshot' tag which is for current events.
Today we start with the charon, one of the most beautiful ships in the game. I owned one for a while just because I had spare isk, eventually selling it off the first time I was trying to save for a mothership. The isk was eventually invested in blueprints because I wasn't skilled for the mothership yet (I'm still not).
Today we start with the charon, one of the most beautiful ships in the game. I owned one for a while just because I had spare isk, eventually selling it off the first time I was trying to save for a mothership. The isk was eventually invested in blueprints because I wasn't skilled for the mothership yet (I'm still not).

Embiggen it. Or suffer.
Friday, July 30, 2010
Tuesday, July 27, 2010
Random hotdrop
"Can you move to the left a bit? I'm looting."
-NC titan pilot
-NC titan pilot
Today I was busy doing other things when jabber ping went out for capitals. I was two regions from my dread, but was able to catch up thanks to a friendly cyno carrier. We had a decent fleet for a rushed formup, about 70 caps with 5 titans
Jumping to l4x in geminate, where some NC entites are apparently making a push, we landed on a busy grid which included a small drone lands coalition capital fleet. Dreads went on carriers and titans were assigned to doomsday enemy dreads. Red and blue subcapital fleets were on the field, and after cleaning up the enemy caps we started taking down battleships. The fight didn't result in a huge number of kills (except for a successful bombing run by the enemy), but it was good fun.
Sunday, July 25, 2010
Outnumbered, not outgunned
Having recently finished training heavy assault ships I got into an armor hac gang for the first time today, flying an ishtar because I don't have amarr or minmatar (for loki) cruiser 5 yet. In armor hac fleets the ishtar is a support ship, its' 5 mid slots allowing it to fit two points and two remote ECCM modules while offensive capabilities are limited to autocannons, light drones and sentries.
Razor is traditionally weak in logistics but we seem to be improving that, pulling 12 guardians out of 80 in fleet. Everything in atlas space near our staging system had already fail cascaded so we headed south into providence, where some fighting is taking place in the aftermath of U'K's disbanding-or-whatever. :CCP: was in full effect, causing significant lag just jumping through gates, and we soon encountered a gate with 200 hostiles on the other side.
Jumping through we entered a running fight against the main enemy fleet, mostly primarying enemy battlecruisers. An Initiative drake gang entered the field soon after, bringing numbers to 240 against our 80. Things were a bit laggy, but the system was reinforced and modules cycled well manually.
Guardians were able to keep us alive without too much trouble and enemy ships which were in range died without a fuss. After over an hour of fighting hostiles left the gate and we started warping around and catching what we could. Eventually the enemy left the system and we headed back to our staging area.
Razor is traditionally weak in logistics but we seem to be improving that, pulling 12 guardians out of 80 in fleet. Everything in atlas space near our staging system had already fail cascaded so we headed south into providence, where some fighting is taking place in the aftermath of U'K's disbanding-or-whatever. :CCP: was in full effect, causing significant lag just jumping through gates, and we soon encountered a gate with 200 hostiles on the other side.
Jumping through we entered a running fight against the main enemy fleet, mostly primarying enemy battlecruisers. An Initiative drake gang entered the field soon after, bringing numbers to 240 against our 80. Things were a bit laggy, but the system was reinforced and modules cycled well manually.
Guardians were able to keep us alive without too much trouble and enemy ships which were in range died without a fuss. After over an hour of fighting hostiles left the gate and we started warping around and catching what we could. Eventually the enemy left the system and we headed back to our staging area.
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