Monday, March 16, 2015

Trade contributor: February update

This last month has been rough, but efficient. Used PUSHX industries for moving a shitload of stuff (excuse my french) left all over space into my trade hub and refilled some orders. Well worth, I say -- they charge less than Black Frog, and got my order delivered just under 1 week, which was exactly what I wanted and needed in these dire times. Little bit of my personal life has been changed, so I might expect to be able to pay less attention to eve in future months, but I will definetly keep these posts up as long as Parasoja agrees. This should fuel my hunger for passive income efficiency :).

Parasoja's Notes:

I also recommend PushX. A rush contract with 5b collateral between amarr and jita will run you 74m, and complete in hours.

Sunday, February 15, 2015

Indy contributor: January update

Last month was bad. I lost my anshar to a goon suicide gang (they didnt profit because the drop couldn't pay for the ships doing it). This will accelerate my plans for moving my characters under one account. I also sold two or three 10/20 small ship blueprints for 100mil each.

I will restock my 1-5 m3 items first to get these off my list, and the rest will be left for upcoming months.

I should be making 600 mil from PI per month, 40 mil from research agents, 10mil per research slot (32 slots at the moment) at least and 1.2 - 1.4 b from market, so i am in excess of my target 1.1 bil. Its time to pump some money into market and experimental projects, or maybe just extend subscription for 2 months every month

Parasoja's notes:


Tuesday, January 20, 2015

Trade tool continued

It's pretty much done. I added friendly HTML output, added pages for trades between each system pair, added a 'ratio' value so I can manually set the quantity-on-market-vs-quantity-to-move relationship on a per-items basis, and added a function so I can set ratios or drop items without having to manually enter the entire database command each time.

Right now the signal-to-noise ratio, especially on the main list, is pretty low. It's populated almost entirely with PI materials, T2 materials, and faction ammo, which are market groups for which The Equation is badly inaccurate for whatever reason. Some of the system-to-system lists are much better, though, and the master list can improve as I drop the bad items.

Still haven't actually used it in a serious way.

Saturday, January 17, 2015

My ME10 capital blueprints finished

(the rest are on another character)

Friday, January 16, 2015

Indy contributor: December update

Nothing has changed. Few frigates more on market - those t1 are always a source of passive income. Plan is simple, load a JF with 130 t1 frigates, bring them in and sell them for 130 mil profit over the next half year or year. Other stuff is left just at random. Getting prepared to move characters under one account -- gonna be fun. Imagine 3 characters with a total of about 320 mil sp with all possible sources of passive income on one account.

Sunday, December 14, 2014

Trade: Test run

Went ahead and did it. Ran the tool, went through its' recommendations, and picked a few that looked decent. Shipped ~5b of stuff from amarr to jita using a pushx rush contract.

The items were as follows: 70x silo, 10x prowler, 2x pithum a-type invulnerability field.

The a-type invulns sold exactly as expected, making me 156m.

Silos were selling for 18m in jita compared to 6 in amarr, presumably because of patch speculation. I sold 23 before prices crashed, sold many of them for a small profit, and also sold a dozen or so for sort of an intermediate number.

I sold 3 prowlers for a profit of 50m each, and then the price crashed to about buy price plus 10m. There are still 5 left on the market that I haven't spent enough time 0.01ing to sell, but I've decided to pretend I sold them at their present price and see how much I made.

The answer - after tax and so forth - seems to be that I made a profit of about 750m. This is not bad for the amount of work involved.

My takeaway is that in the case of the prowlers and silos, I bought too many -- silos were about 1/3 of jita's daily movement, while prowlers were about 1/2. In both cases they crashed to much lower profit margins before I could sell more than a fraction of my stock. In the future I should use more like 1/6th of the buying system's daily movement. The a-types which sold properly were 1/10th.

Also, when there's a profit to be made, expect to spend time 0.01ing, because everybody else is going to want in on the action too. Also, things that are dramatically out of line with historical values will probably tend to correct quickly. Unless there's an actual reason for it.

In terms of doing this more than once... yeah, probably. It would have to be my primary profession, if I was going to spend time 0.01ing. I might decide to take a month, do nothing but trade, and see how it goes.

Tuesday, December 9, 2014

Trade thing 5ish: Progress

I redid the equation I use to decide how many of an item are likely to be sold per day.

The first version was okay for high-volume items, but was bad at identifying items which sell less than one unit per day, which I don't really want to bother with. When I ran the trade finder many of the results were low-volume items that it thought I could trade and make a huge profit on, while actually doing so would have involved days of 0.01ing to sell a single unit.

The second version had the opposite problem -- it successfully ignored low-volume items, but thought it would be a super good idea for me to haul four trillion units of tritanium from jita to amarr.

So I put away the automatic curve fitter and did the variables by hand. Version three successfully ignored low-volume items, and thought jita moved about 15 billion units of tritanium per day. Huzzah.

Version four is version three with a flatter curve to make mid-high-range numbers more accurate. When I ran it for the first time the list of most profitable trades contained largely mid-range production stuff like ice products and PI or reaction materials, so I sighed and went to the game to get real numbers to compare with eve-central values... and it turned out the equations's numbers were correct. So I'm calling it good.

Also, I hadn't included taxes before, which resulted in the "profit" numbers it returned being inaccurate. If you move 4 billion isk worth of stuff for a before-tax profit of 150 million, the tax eats half of it. If you can move 1 billion for a profit of 149 million, that's a much better trade.

I guess this is the point where I do a trial run and see what happens.