Tuesday, April 15, 2014

Le devblog

  • Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures.


I could keep using a tower, but it would mean logging in twice a day to make sure I haven't been wardecced. Maybe I should just join a renter corp; nullsec stations get the same bonus as pos labs, and it'll be a lot safer.

  • Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.

This drops the copy time on titan prints by at least three quarters. That would be fine if the demand could keep up, but it can't. So that investment just turned toxic.

Suddenly I'm real tired of having to work around CCP.

Tuesday, April 1, 2014

An hold


Mineral prices are up about 5%, while ship prices have continued to fall. This is bad news for my margins. I've put a hold on both buying minerals and selling ships until they stabilize, because there are two possible explanations.

One: The increase in mineral prices is due to increased demand because of B-R. In this case, it will take prices long enough to subside that ship prices will rise to meet mineral prices in the meantime. In this case I should keep buying minerals, but put a hold on sales until prices rise.

Two: The increase in mineral prices is speculation in advance of the refining changes. In this case mineral prices will subside before hull prices can rise to meet them, and I should keep selling hulls but put a hold on buying minerals.

Saturday, March 22, 2014

Refining and compression changes

Devblog.

What this means for me is that I have to use compressed ore instead 425mm railguns to get minerals to my manufacturing station. There's too little ore on the market right now for this, but hopefully that will change after the patch.

Calculating the ores I need to produce a particular quantity of minerals is going to be a PITA, but I can probably do it with a spreadsheet.

I'm going to need a lowsec reprocessing tower. Can probably use a small and leave it offline when it's not in use.

Also, lowsec manufacturers can build for less than highsec manufacturers, and nullsec manufacturers can build for less than lowsec manufacturers. This could be a problem for me if somebody builds capitals in null and exports them to high. Doing that would be quite a lot of work, though, so hopefully it won't force me to shut down or anything.

[Reporting interval] financial report

Well, I guess this is what I get for not logging in for a month.

No, srs -- I let my contracts lapse without making new ones, adjusted market orders maybe twice toward the beginning of the reporting period, and the damn thing still handed me 10 bil. It's getting embarrasing.



Wednesday, February 12, 2014

[Reporting interval] financial report

Another month, another whatever.

Part of the reason for the difference between net income and delta net worth is that I sold off some exploration gear.



Tuesday, February 4, 2014

Exploration in hostile nullsec for the chronically risk-averse (Rubicon edition)


Since CCP changed salvage and whatever sites, "exploration" seems to have taken on a new meaning as something you can do in a frigate. Here, we're going to do real exploration. This method will allow you to take off from jita 4-4, fly out to the edge of the galaxy, whack a couple combat sites to see what falls out, and fly back to jita, all in near-perfect safety.

The post-AI-changes iteration of ninja exploration, which dual-boxed a billion isk stealth bomber and an RR tengu, was silly as shit. Luckily for us, the introduction of the mobile depot removes the need for the bomber, making ninja exploration a proper easy-mode profession.

The fits:


This is your scanning fit:

  • Note: The cargo expanders let you run another site or two before you run out of missiles. If you aren't super confident about your cloaking skills, you could consider switching them for warp stabs.

This is your site-running fit:

  •  Note: This is a cheap fit, and at times you will have to run the AB and orbit something to reduce incoming damage. Using shiny modules can increase your tank and damage, make it easier to achieve cap stability, and so on.
  •  Note: Assuming you're doing guristas sites, once you realize that only the DED 6/7/8 are worth doing you will want to switch to mostly scourge fury missiles, and just keep a few navy scourge for clearing large groups of sub-BC.

Your cargo should look like this:


  • Note: Unlike previous builds, I did not include a codebreaker (data analyzer). This is because the sites formerly referred to as LADAR hacking sites now use that silly hacking minigame. Even if they can still drop the neurotoxin control book, they take several times longer to run and half the time it will be destroyed anyway. I deem them no longer worth the effort. This is a modest exploration nerf.

To maek isks:


Scan down a site, launch the mobile depot at a safe spot, and use its' cargo bay and fitting service to refit as follows:

-Move missiles to depot
-Remove 2 cargo expander
-Remove probe launcher
-Remove cloaking device
-Switch locus analyzer for efficiency gate
-Switch covert reconfig for accelerated ejection bay
-Switch interdiction nullifier for fuel catalyst
-Fit 4x BCU
-Fit 2x launcher
-Move missiles to cargo

Then re-online your modules and run the site. When you finish, do the same refitting steps in reverse and scoop the depot. If somebody enters the system while you're doing the site, pound dscan until they leave. If you see probes, warp to your depot, quickly refit, scoop your depot, and warp off. Delete the safe and make a new one.

Sauce: Last room of the 7/10

Other thoughts:


Since the exploration changes, apparently space near empire is full of newbies running around in scanning frigates. They'll constantly be interrupting you, and if you ignore them you're going to end up murdered by a black ops fleet, so I recommend heading toward the edge of the galaxy until they aren't a problem.

Also, you can only run 3 to 6 sites before running out of missiles. Operating out of an NPC station where somebody stocks them will let you stay out much longer.

Tuesday, January 21, 2014

Flux trading: Or, you can save 0.375% by buying on Thursdays

So I noticed that some commodities seem to have a regular fluctuation in price over the course of a week -- they're lowest toward the end of the week, rise over the weekend, and then fall again until the end of the week. This suggests that you could make money by buying at one point in the week and selling at another point.

Obviously this is a horrible idea, but I wanted to see if it would work. To do this, I took average daily price data from the client and used magic to compare prices on days of the week to prices on other days of the week for each week for each week of the year.

Commodities:


Plex: Over the course of the year plex have risen in price from 560 to 630 million. Going up makes it a lot easier to make a profit, but buying on saturday and selling on Tuesday yields a sum increase between those days over the course of the year of 335 million, or 6.5 million per unit (1%).

Isogen: Over the course of the year isogen has fallen from 150 to 130 isk per unit, more than negating the effect of rising prices. Buying on Thursday and selling on Saturday yields an average profit of 0.6 isk per unit (0.5%). Pointless in terms of profit, but I'm super impressed that it yielded a positive number.

Megacyte: Dropped from 2100 to 1600 over the course of the year. Buying on Friday and selling on Saturday makes an average of 14 isk per unit (0.9%).

Minmatar fuel block: Mostly steady over the course of the year. Buying on Thursday and selling on Monday yields an average profit of 122 isk per unit (1%).

Hobgoblin II
: Buy on Friday, sell on Tuesday. Average profit is a massive 2700 isk per unit (0.5%).

Raven: Buy on Thursday, sell on Monday. Average profit 900k (0.6%).

Does it work?


Well, not by enough to beat the tax rate. Plus, I'm picking the buy and sell days that maximize profit over the last year, but I don't know if there's necessarily a reason they are low and high on those days or if I'm just cherrypicking the data. Even if this does work, it's just margin trading with longer durations and slightly higher margins.