Thursday, October 2, 2014

Trade contributor: November 2014

I figured out a few new modules which could possibly sell, restocked the market with t1 frigates, and managed to lose my machariel (however, this ship has made me enough kills to pay itself off, so I consider it should be cool).

Both of the station parasites from the last two months are pretty much dead. I decreased profits on some of my modules almost to Jita price, dropping my market estimate by about 1,5-2 bil, which I think is the reason my margins were down. Poor animals didn't have any ISK to eat, so they starved to death. Also I did manage to get my market estimate towards 90 bil.

Nullsec brings me little advantage on customs offices. I use a combination of interbus and player owned customs offices and make something like 7-8 mil per planet per 3 day cycle. It should make something like 300 mil per character once I get my planet managment skills 5/5/5/5.

Parasoja's notes:

Funny story -- on the 5th of November, EVE exceeded 10 billion journal transactions. This broke my program.

The reason it did this is because I didn't convert the journal transaction IDs to integers before sorting the list. If you sort an integer, it sorts smaller numbers first. If you sort a string, it sorts numbers that start with 1 before numbers that start with 9.

Anyhoo, with the competitors disappearing sales and profits are up even though margins are down. Interested to see what happens next month.

Thursday, September 25, 2014

Skill point thing

Fun fact: That thing that happens when there's a word you know but can't quite seem to recall at the moment is called presque vu. There's a word I want to use in place of "thing" in the title but can't quite remember. The closest I can come is "waypoint" or "record".

Anyhoo. My characters combined have over 300 million SP, but this is the first one to break 100 individually. The first person in eve to pass 100 million did so shortly after I started playing the game. That was seven years ago, four years after the game started.

Saturday, September 6, 2014

Project: Crius research pilot

The prices of researched blueprints haven't crashed at all yet, so it's time to do a trial run and see what happens. With my hull research project in progress I still have 39 slots available for for-profit research. I'll be researching blueprints to 9/18, 10/18, and 10/20 to see which is the most profitable over time, so I've bought three each of 13 blueprints which should provide a good range of data.

(I actually started this almost a month ago and haven't gotten around to posting it until now)

Thursday, September 4, 2014

Trade contributor: August 2014 report

I sold some of my assets and expanded market litle bit more with medium sized ships and modules. Some less frequently sold modules already made a little profit, so I guess the move was in right direction. Other than that, I bought a few sets of industrial blueprints. They are pretty cheap to buy, don't cost a lot to upgrade, and make a nice profit from 3-10 mil per slot per month (at least in my experience)

I also expanded my family by 1 character. I plan to skill him out for blueprint research, planetary interaction (which i am currently building up at my system), and upgrading his science and research agents (maximum efficiency 6 lvl 4 agents can make profit about 18-25 mil per character per month -- not too good, but completely passive income).

Parasoja's notes:

The difference in profit between this month and last is 1.1%. I'm thinking it can only possible be that consistent by chance, but I guess we'll see.

People seem to like the mobile medium warp disruptors. They were the most profitable item last month as well.

Also, the contributor is apparently amusing himself by swatting other players in his system, forcing them to dock up and buy from him. He included a killmail and some market data in this month's update, but anonymizing it enough to post would have meant blacking out everything.

Any questions for the contributor can be left in comments

Wednesday, August 13, 2014

Project: Capital hull research

I checked various locations, and have found that it is substantially cheaper to research blueprints in player-owned outposts. In light of this I have decided that I will be putting optimal research into my hull blueprints, which would have been very expensive in highsec.

There are plenty of outposts in providence where anybody can dock. The trouble is that player-owned outposts don't always stay under the control of the same players, so it may at some point become impossible to dock at whatever outpost I do research at. Fortunately, this issue can be solved by keeping a ship and jump clone in the station. All my characters will have a clone there, and I've decided that three of them will have blockade running tengus: One to evac blueprints that finish quickly, one for slow blueprints, and one scout who will inevitably be locked out when I undock without noticing that system ownership has changed.

Also of note, research implants are useful now. If I research my nyx bpo to ME10, a 5% implant will save me 300 million.

I probably won't research my nyx bpo to ME10.

Anyhow, I've got my hull prints in an outpost and am moving characters into position now.

Monday, August 11, 2014

What happens to industry jobs when the station they're in gets conquored?

Anybody know? I'm looking at starting up research again, and the answer to this question has impressively dire implications. When I unrented an office recently it said that any jobs installed from that office would fail and be delivered to impound, rather than completing first. An ownership change presumably unrents offices, same as it revokes clone contracts, and according to evelopedia items in impound are undeliverable if the new owners don't allow you to rent offices there.

Research costs real money now, so if jobs from personal hangars also fail, that's pretty bad for me. If the blueprints are then delivered to impound, that's very, very bad for me. So if anybody has an answer to this, please share.

Alternatively, if anybody knows somebody who owns a station and who would be willing to experiment, we should be able to test this just by playing with standings.

Sunday, August 10, 2014


"The price of labs crashed, obviously, so I'm going to have to wait to sell those."

Like a week after I wrote that I slapped myself upside the head and worked out how much labs cost to build. The answer is 55m.

I bought 177 labs for between 29 and 36 million, set up a buy order, and started walking the price back up. So far it's up to 48m. I expect to make a profit of about 3.8b.