I'll tell you. You'll still die, but at least you'll die trying.
Surviving camps on the in gate
Situation 1: Single interdictor with warpable object
You jump through the gate, and there's an interdictor sitting on the other side (or a mobile warp disruptor and interceptor, whatever). Fortunately for you, in the direction opposite the interdictor from you there is a planet or other thing you can warp to.
1. Align to the planet.
2. Wait about a third of a second.
3. Hit cloak, then MWD.
4. Wait until you're out of the bubble, then warp to the planet.
- Note: The third of a second wait is because if you cloak too quickly, it will think you're still gate cloaked, the cloak will fail to engage, and you will die. The time required may vary depending on your real-world location, so test this before you actually run into a gate camp. It is the same length of time it would take the warp activation cap use to show up if you were to hit warp instead of aligning, so spend some time watching that to get a handle on it.
- Note: An MWD can still be activated for several seconds after engaging a cloak.
- Note: Normally you would never warp to a planet or other non-gate object at 0. It would be excusable in this case, but if you want to avoid it you can change the default warp to distance while gate cloaked, then change it back to 0 once you're in warp to the object. Forgetting to change it back will get you killed, so don't forget.
Situation 2: Single interdictor without warpable object
With no object which you can warp to as soon as you get outside the bubble, burning directly away from the interdictor will just get you caught. So.
1. Double click in the opposite direction of the enemy tackler.
2. Wait about a third of a second.
3. Hit cloak, then MWD.
4. Turn 90 degrees so that the tackler burning at you misses.
5. Once you're out of the bubble, warp off.
- Note: The reason you should start out by burning directly away from the enemy tackle is that it takes a few seconds after activating the cloak for your bracket to disappear, and you don't want them to know which direction you turn.
- Note: I recommend turning downward. Tacklers often loop around a few times trying to catch you, but rarely go downward.
Situation 3: Torrinos gate in EC-, e.g.
You treat this just like situation 2, except it's more dangerous. There are mobile warp disruptors in a large area around the gate, and there may be many objects which you need to avoid on your way out of the bubbles. Since you can't get out of the bubbles before enemy tackle reaches you, the method from situation 1 cannot be used.
Situation 4: Reapproaching the gate
Say you want to jump back instead of trying to get out of bubbles.
1. Wait 10 seconds for the session change timer to expire.
2. Double click slightly to one side of the gate, such that you will pass through the jump radius.
3. Wait about a third of a second.
4. Hit cloak, then MWD.
5. When you get close to jump range, spam the jump button.
- Note: The reason you don't approach the gate directly is if a tackler is sitting right on the gate, it can bump a cloaked, MWDing cov ops just by approaching the bracket when it appears. This doesn't happen often, but it does happen. If there aren't any tacklers sitting right on the gate, you can probably just approach.
Surviving camps on the out gate
Now that you're in the system, if there are hostiles in local that aren't accounted for you you get to worry about them being on the out gate. Out gate camps usually take the form of a drag bubble.
The way drag bubbles work is thusly:
1. Someone tries to warp from the in gate to the out gate.
2. Behind (or in front of) the out gate, and in line with the in gate, a hostile has anchored a mobile warp disruptor.
3. The mobile warp disruptor catches the person warping to the out gate, causing them to land on the edge of the bubble.
4. The hostile has also positioned a number of cans on the edge of the bubble, in order to to decloak any cov ops ships that get drawn in.
5. The hostile sits nearby and kills anything that gets caught.
Situation 5: Drag bubble (easy)
1. There is a hostile in local, so instead of warping directly to the out gate, warp to somewhere within directional scan range of the out gate.
2. Use d-scan to check the out gate. If you see a ship and a mobile warp disruptor in the direction of the gate, it's probably a drag bubble.
3. A warpable object exists which is not in line with the out gate and any other gate. Warp there.
4. Warp to the out gate. Because you are not in line with the drag bubble, you land on the gate.
Situation 6: Drag bubble (hard)
The situation 5 drag bubble is easy to evade, so people who use drag bubbles love to put them in systems where the out gate is not in d-scan range of anything else, and everything is in line with the drag bubble. Here's how you deal with that.
1. There is a hostile in local, so don't warp directly to the out gate. Instead, warp to the planet (or whatever) closest to the out gate.
2. You aren't in d-scan range of the out gate. Hit control-space over and over really fast. While doing this, every few seconds tell your ship to warp to the out gate. Every time it tries to initiate warp, it will eat some capacitor. Pretty soon your cap will be dry and the 'insufficient capacitor' message will appear.
3. Wait a second for your cap to return a little, then warp to the out gate. Make sure the out of capacitor message appears so you don't actually warp all the way.
4. You will come out of warp somewhere closer to the out gate, hopefully in d-scan range. If not, rinse and repeat.
5. Check d-scan. If you see a hostile ship and a mobile warp disruptor, it's probably a drag bubble.
6. Wait for the hostile to leave local, or otherwise be unavailable to shoot you. Go make a sandwich, you're going to be here for a while.
7. Warp to the out gate.
8. If you're going to visit this system again, MWD off 150+ kilometers at a 90 degree angle to the line between the gates and make a bookmark.
9. Okay, you can jump now.
Situation 7: Drag bubble (hard) (easy)
Just like situation 6 except you have a bookmark 150+ km from the out gate and not in line with the gates.
1. There is a hostile in local, so don't warp directly to the out gate. Instead, warp to the bookmark.
2. You now have eyes on the gate and and are at a point where you can warp to the gate without landing in the bubble.
Situation 8: Surviving (usually) all types of camps without bothering with any of that
1. Get a tengu.
2. Fit it for align time, and with cov ops and nullification subsystems. Maybe a couple warp stabs if you're feeling fancy.
3. You now align like a cov ops, can warp while in bubbles, and are not affected by drag bubbles. The game.