Saturday, November 24, 2012

Industry and science update: Pretty much as expected

Project 1: Capital manufacturing. This is fully funded and running at capacity. There may be some minor tweaks in the long term, but for now I'm leaving it alone. I am looking to add mineral compression to this process, and that should be up and running in about a week.

Project 2: Research capital component blueprints to sell. This is fully funded, and I currently have about 45 components in research.

Project 3: Research capital hull blueprints to optimal ME and PE2 to replace my current set. As of today this is fully funded, but most of the blueprints are sitting in a hangar waiting for my mineral compression blueprints to finish and free up some research slots.

With everything pretty much done, except for getting mineral compression running, there's a good chance that my posting volume is going to fall off a bit. On the other hand, there's also a chance that sometime in the next six months I'll start having more time for eve. Guess we'll see how it goes.


Nehow, with all my projects fully funded I am now generating actual surplus isk for the first time in something like a year and a half. I have a particular net worth goal in mind, which I should hit in a month or two, but I decided to mark this occasion with an upgrade to my blockade running tengu.

Changes:

Added nomad set.
Added SM-706.
Switched one inertia stabilizer for a warp core stabilizer.
Switched gistum B-type EM wards for pithum A-types.

Effects:

Align time decreased from 3.0 seconds to 2.6 seconds.
Warp strength increased from 2 to 3.
EHP increased from 164 to 180.

The nomads also decrease freighter and JF align time by about 25%, which will be nice.

3 comments:

  1. That Tengu is weird. Why do you use passive hardeners instead of invus?
    And that MWD can be warp scrambled too, I'd rather use a 100MN AB for gatecrashing

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    Replies
    1. Because activating modules takes effort.

      The MWD is only there so I can go fast if I come back from afk-autopiloting while it's slowboating toward a gate. In 3-ish years of flying cloaky tengus I have never once been warp scrambled.

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  2. As a suggestion, the meta 4 variant of inertia stabilizers offers the same 20% inertia bonus while giving you a slightly smaller sig radius penalty (8% on meta 4 vs 11% on tech2). The meta 4 warp stabs are easier on cpu though I guess its irrelevant.

    If you plan on any future upgrades, Republic Fleet LSE offer slightly smaller sig radius increases (19 vs 25 for tech2 LSE)that run 22m a piece.

    I would also say lose the missile launchers and go 2 medium 2 small neuts. The only situation where you would need to use high slot modules is if you messed up a mwd cloak on a camp. Getting caught would mean multiple people pointing you or getting HIC pointed. Either way extra neuts -may- help you break some points whereas 3 missile launchers worth of dps will not.

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