Sunday, May 5, 2013

Manufacturing: Full stop (is now over)

One of my secrets is that I'm actually pretty bad at my building things. My process is good at keeping itself running, but  it relies on me to keep track of what's actually in it. This means that if I e.g. install a manufacturing run and forget to mark it as in progress, I can easily end up with things -- minerals, components, ships -- in the process that shouldn't be there. And it's really hard to identify these without bringing manufacturing to a complete-ish halt and waiting for everything to finish.

It has been over a year since the last time I did this, and capital prices have been fairly stagnant lately, so a few weeks back I put a hold on new runs. I've just now gotten to a point where I'm pretty sure I've identified what extras I have in the process, which are as follows:

0.9 billion in excess minerals (not bad)
1.47 billion in excess components
2.38 billion in excess ships (2 nidhoggur)
____
4.75 billion total

tl;dr I can lose track of multiple capital ships and not even notice.

Anyway, with that over I guess it's time to get things moving again.

13 comments:

  1. once again, I wish my net worth was such that I fail to notice nearly 5bil (which is about my entire net worth) of stuff extra

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  2. I second Genocide.... my entire net worth is about your excess mineral value.... gonna need to get into this kinda market somehow

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  3. Parasoja,

    I'd be curious for your take on how the changes in Odyssey are going to impact your business if at all.

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    1. AFAIK the only thing that will really affect me is increased prices of ice products. If pos fuel increass by more than a factor of fourish, owning a tower will no longer be more profitable than using NPC stations.

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  4. I'm still very much new to Eve, but do you think that the increase in the price of ice products will impact the demand for carriers?

    With the increased mineral availability out in null, do you think that will do anything good or bad to the high sec carrier market?

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    1. >do you think that the increase in the price of ice products will impact the demand for carriers?

      No. Fuel costs have always been negligible, and nothing times a random number is still nothing.

      >With the increased mineral availability out in null, do you think that will do anything good or bad to the high sec carrier market?

      Doubtful. I've checked a few times, and only a few of the people who buy from me are actually part of a nullsec alliance.

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  5. Thanks for the clarification, Parasoja. I'm currently doing trading to raise the capital I'll need to get started with capital production.

    I've yet to purchase my first BPO, so I'm still a (large) number of months off, but it's nice to get some reassurance that the sky isn't falling and that my goal is likely to still be viable once I finally get there.

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    1. Happy to help. I field questions regarding capital manufacturing on a pretty regular basis, so if you need to know anything feel free to contact me or one of my characters whenever. The character named in the "about and contact" link is online most often.

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    2. If you are new to game, you are better off with doing other manufacturing activities first, e.g. T2 ship manufacturing. It requires much less capital invested and gives better profits.

      Capital manufacturing is for inactive and rich bittervets. Like Parasoja.

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    3. Hi mate, i started building capitals after reading your blog back in November 2012, after i couldn't really pvp due to an accident that left me 1 handed for several months. I started slowly with the first 2 months building a 1 archon, 1 thanny, 1 moros 1 chimear and a rorqual. After a few months of this i sold up a lot of excess stuff around eve and set up for 6 archons and 2 moros per run. Currently building 2 thanny, 6 archons and 2 moros per run, and making decent isk on the huls, except for thannies which are quite lack lustre. The secret is i believe, is to move to the hulls making the money, there is no point making a nidhog, and making 60 mill profit, when u could be using the capital component bpo's to be making an archon, or what ever the fotm hull is of the month. Last build saw archons mineral cost around the 1.05b mark, i sold 6 hulls @ 1.4-1.5b, and the 2 moros hulls @ 2.75 which was around 3.5-4b profit. I find people build stuff in eve for the sake of building, before capitals i was knocking out 500t2 modules eg, gyro's, invuln fields, guns etc. Some people were making barley 20% after costs, because they didnt switch between t2 mods that were making money. tldr, research what is making money, then build it. Nag hulls atm fetching a fair penny, and with the capital hybrid nerf, revs and nags are going to be back in demand. Love your blogs mate, keep up the good work.

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    4. Yeah, really starting to get that. One of my long term projects is getting extras of all the capital hulls so that I can switch back and forth to whatever's making money, but they're expensive and slow to research.

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  6. Have you ever looked into building from a Null-sec outpost? The Amarr outpost can be upgraded to give a 40% reduction in build them.

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    1. Not really. Doing that would mean training to fly all the capital ships (should be a lot easier if they relax the battleship 5 requirement, actually) and then jumping them to an empire region where they might actually sell. It would also mean slowboating out to null dozens of times per month, which wouldn't be very much fun at all.

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