Tuesday, January 20, 2015

Trade tool continued

It's pretty much done. I added friendly HTML output, added pages for trades between each system pair, added a 'ratio' value so I can manually set the quantity-on-market-vs-quantity-to-move relationship on a per-items basis, and added a function so I can set ratios or drop items without having to manually enter the entire database command each time.

Right now the signal-to-noise ratio, especially on the main list, is pretty low. It's populated almost entirely with PI materials, T2 materials, and faction ammo, which are market groups for which The Equation is badly inaccurate for whatever reason. Some of the system-to-system lists are much better, though, and the master list can improve as I drop the bad items.

Still haven't actually used it in a serious way.

Saturday, January 17, 2015

My ME10 capital blueprints finished



(the rest are on another character)

Friday, January 16, 2015

Indy contributor: December update


Nothing has changed. Few frigates more on market - those t1 are always a source of passive income. Plan is simple, load a JF with 130 t1 frigates, bring them in and sell them for 130 mil profit over the next half year or year. Other stuff is left just at random. Getting prepared to move characters under one account -- gonna be fun. Imagine 3 characters with a total of about 320 mil sp with all possible sources of passive income on one account.