Tuesday, October 25, 2011

Considerations when deciding where to build or buy capital ships


Short answer: Probably, although thalaka specifically has a very weak capital market for whatever reason. I'm not familiar with the nullsec dynamics in that area.

Long answer:

Probably. This was one of several factors when I was looking for my new building station, and this post is now about describing in excruciating detail this and similar considerations when deciding where to sell and buy capital ships.

Though, oddly, I hadn't actually thought to check the portion of players who buy my ships that are from 0.0. Checking a very small sample indicates a possibility that few 0.0 players actually buy capitals from the highsec market: Of the last 9 capitals I have sold, 6 were purchased by players with no alliance (3 in NPC corp), 2 were purchased by a SOMER character (lottery corp) and 1 was purchased by a person in a 0.0 alliance. I would be surprised if the proportion of 0.0-based buyers was actually that low, but I think we can be somewhat confident that a significant portion of buyers are not 0.0 based. A likely explanation for this is that most 0.0 players have access to corp or alliance capital builders who will provide ships to them for less than market price.

But let's say that I want to maximize convenience for 0.0-based buyers (I do). Convenience comes in several forms:

1. Price. Buyers prefer to buy cheaper ships, so I will price my ships below other ships for sale.

2. Location. As a 0.0 based buyer I would prefer to get back into my alliance's jump beacon network with the minimum number of jumps, so I will prefer systems which are in range of one of our jump beacons. Let's check two building systems in forge, maila and otsela. We will use a rorqual or dreadnaught with jump drive calibration 4 to see what is in range.



Now we cross-reference the systems in range with the in-game map with a jump beacon overlay to see what alliances have jump beacons in range of the respective systems:



Maila is in range of 2 regions and 5 jump beacon networks, and otsela is in range of 3 regions and 7 jump beacon networks. Both systems are in range of the FDZ npc station system. In terms of location, I would prefer to build in otsela.

3. Modules and fuel. Capital modules are bulky and are tedious and/or dangerous to transport to lowsec, especially if somebody doesn't have a covert hauler. Because of this, I will prefer to build in systems where capital modules, fighters and fuel are available, or stock them myself if they aren't.


To explore how these things might work in the mind of a buyer, let's run through the following scenario: We are a member of NCdot who wants to buy a pve fit thanatos for his macro. We have a cloaky hauler available and know how to use RF freight.

We start by looking at the market:


Starting with the cheapest ships first, we cross-reference the systems where ships are available with the jump range tool and the market for capital modules we need. We see that there is a ship available in akora, but it is not in jump range of our jump beacon network. If there were fighters and capital modules available in akora we might consider buying there and doing a lowsec jump to get into range of our beacons, but there isn't. We keep looking.

The second ship is in otsela. This is in range of our jump beacon network, but again there are no fighters or modules available.

Going down the list, the third system with a thanatos for sale is maila. This system has capital modules and fighters available, but the ship is more expensive than earlier entries and the modules, fighters and isotopes are above jita price. It is also not in range of our jump beacon network.

Having to import modules from jita is much more difficult than doing a lowsec jump, so in terms of convenience the ship in maila wins. But it's also more expensive to buy and fit the ship there, so we might prefer to do the price conscious thing, buy in otsela and move the modules etc. in, using RF freight to ship them to the adjacent highsec then shuttling them to the lowsec station with our cloaky hauler.


And that's how equstria was made.

4 comments:

  1. Solution: find someone willing to form a cap ship microclimate in a system, with all the stuff necessary to put one together (and/or buy from them and put the fully-fit ship up on contracts)

    Hmm, 2 months to cap ship production on a new character (barring extra time for mass production)...

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  2. It would be great if I could find somebody to do all the work and let me take the profits, but usually that sort of thing doesn't happen. As somebody who is building such a microclimate, I'm sure as heck not going to up and sell my components to competitors.

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  3. Just a Comment: United Pod Service are not WN renters, but Red Alliance allies and members of the GTFO coallition. It is a german speaking alliance with their own renters

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  4. Aye. And if UPS got on bad terms with RA, they would be evicted and their space filled with RA bots. Pets are pets.

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