Thursday, September 25, 2014

Skill point thing


Fun fact: That thing that happens when there's a word you know but can't quite seem to recall at the moment is called presque vu. There's a word I want to use in place of "thing" in the title but can't quite remember. The closest I can come is "waypoint" or "record".

Anyhoo. My characters combined have over 300 million SP, but this is the first one to break 100 individually. The first person in eve to pass 100 million did so shortly after I started playing the game. That was seven years ago, four years after the game started.

Saturday, September 6, 2014

Project: Crius research pilot

The prices of researched blueprints haven't crashed at all yet, so it's time to do a trial run and see what happens. With my hull research project in progress I still have 39 slots available for for-profit research. I'll be researching blueprints to 9/18, 10/18, and 10/20 to see which is the most profitable over time, so I've bought three each of 13 blueprints which should provide a good range of data.

(I actually started this almost a month ago and haven't gotten around to posting it until now)

Thursday, September 4, 2014

Trade contributor: August 2014 report


I sold some of my assets and expanded market litle bit more with medium sized ships and modules. Some less frequently sold modules already made a little profit, so I guess the move was in right direction. Other than that, I bought a few sets of industrial blueprints. They are pretty cheap to buy, don't cost a lot to upgrade, and make a nice profit from 3-10 mil per slot per month (at least in my experience)

I also expanded my family by 1 character. I plan to skill him out for blueprint research, planetary interaction (which i am currently building up at my system), and upgrading his science and research agents (maximum efficiency 6 lvl 4 agents can make profit about 18-25 mil per character per month -- not too good, but completely passive income).

Parasoja's notes:

The difference in profit between this month and last is 1.1%. I'm thinking it can only possible be that consistent by chance, but I guess we'll see.

People seem to like the mobile medium warp disruptors. They were the most profitable item last month as well.

Also, the contributor is apparently amusing himself by swatting other players in his system, forcing them to dock up and buy from him. He included a killmail and some market data in this month's update, but anonymizing it enough to post would have meant blacking out everything.

Any questions for the contributor can be left in comments