Saturday, May 26, 2012

Capital manufacturing update



Process 1:


(the one that's already running, in forge)

This is ticking along just fine, aside from some product that doesn't want to move lately (phoenixes and naglfars). The additional component blueprints which I have been researching for this process are finishing in the next month or two, which should eliminate the component bottleneck that I'm experiencing right now.

Once that's finished I should have some spare capacity, and plan to add some new ship blueprints -- a third rorqual and second moros for certain, followed by a second thanatos, archon and possibly nidhoggur. In the long term the goal would be to balance my blueprints so that nearly all my manufacturing slots are in use at all times.

Process A:


(the one that I'm starting up in domain)

There are still months to go before I install the first runs for this one. Currently I have at least one of each component blueprint (though I am 7 component blueprints short of the set I'm working toward with process 1) and am in the process of acquiring ship blueprints. Currently I have two each of rorqual and thanatos, and one each of chimera, naglfar, and revelation, all of which are in research. The reason for the second thanatos blueprint is that I intend for process A to get up to speed much faster than process 1 did, since I now know what to expect.


Something else that I'm looking into for the non-immediate future - say, a time when I have spare liquidity that isn't earmarked for blueprints - is expanding my mineral buffer to a point where I'm keeping minerals for three runs of each ship blueprint in production, instead of two. Right now I'm keeping a two-run buffer on the theory that I'll get to build the components for the next hull while the current hull is in production, but in practice this has turned out to be a bumpy process because I wait for 4 ships to finish before buying a run of minerals, and components can fall out of production in the meantime. Efficiency is pretty good now, but by expanding my buffer I can increase it further while simultaneously decreasing the pain-in-the-ass factor.

Wednesday, May 23, 2012

Why the unified invintory is objectively bad


Before inferno:


1. Dock.

The corporate hangar is now open to division 1.

After inferno:


1. Dock.
2. Click on the 'unified inventory' button
3. Click on the 'corporate hangars' dropdown
4. Shift-click on division 1.

The corporate hangar is now open to division 1.


tl;dr the unified inventory would be great if it weren't fucking horrible.


Liking the price estimates, though.

Sunday, May 20, 2012

Because fuck phoenixes

Oh, phoenixes. Phoenixes, phoenixes, phoenixes.

They're toxic assets right now. There are 8 of them on the forge market for less than they cost to build, and still nobody's buying. I have four phoenix hulls gathering dust right now, and the time has come for me to give up on waiting for the market to recover and put that money back to work. Fortunately I'm not a complete moron, so I won't be selling them for less than mineral price. Instead, I will be reprocessing them. It works like this:

  1. Phoenixes are reprocessed into capital ship components. This entails a 5% loss (EDIT: Assuming no standings), or 1950*4*0.05 = 390 million.
  2. Launcher hardpoint components are further reprocessed into minerals, since I don't expect to have any use for them in the immediate future. This entails a negligible loss.
  3. The components (and the minerals from launcher hardpoints) are used to build ships on which actual profits can be made. Since everything except the phoenix has margins much larger than 5%, I make a profit from this.

This, of course, begs the question: If reprocessing phoenixes to build other things is a good idea, should I buy phoenixes off the market to reprocess? To which the answer is "yes, but I'm not going to." tl;dr is as follows:

1950*0.95=1850, so reprocessing a phoenix which is selling for less than 1850 million is cheaper than buying minerals. The cheapest phoenix on market is 1725 million, which is a savings of 125 million. Taking advantage of this would entail spending liquidity on ships, moving the ships to my building system, reprocessing them, and playing spreadsheet-fu. I currently have enough liquidity to buy 4 phoenixes, which would save me 500 million isk and involve hours of work. In short, I would be expending actual effort in order to make the sort of money I usually get from the sale of 1 to 2 hulls. This is unacceptable.

Somebody else might consider making a go of it, though.


Anyway, the personal effects of this will be as follows:

  1. Three runs (59, 62, and 64) will show phoenixes sold for 0 isk, because tracking their value would involve effort.
  2. The runs which receive the components and minerals will show silly margins and profits, because tracking the value would involve effort.
  3. 7 billion isk will disappear from my net worth, and only reappear when the ships built from the recovered components and minerals are sold, because tracking the value would involve effort.

Friday, May 18, 2012

Phoenix sellers, so wacky



You see this shit? This is what happens when people have a price war in a market that shouldn't ought to have price wars in it. Mineral cost for a phoenix is 1950; I guess I'll be holding the ones I have for a while more.

That, or reprocessing them for components. At this point I could totally do that and still make a profit, since I built them at 1700.

On a related note, most minerals stopped decreasing after an overall drop of 5%. This may have something to do with highsec mining being down by 45%.

Thursday, May 3, 2012

So, mineral prices: Oh snap edition

Over on r/eve somebody (hi Johnny) asked the question "What do you think is going to happen with mineral prices because of the drone alloy nerf?"

Discussing the issue caused me to look at some market graphs, and I noticed something in the short term which is giving me the screaming heebie-jeebies.

Here's a timeline:

March 3-ish: Drone alloy removal announced. Massive mineral price spike, entirely from speculation. See: Zydrine price history.
April 4-ish: Prices of commodities built with minerals catches up to current market mineral prices. See: Raven price history.
April 8-ish: Market volume for commodities built with minerals drops sharply. See: Raven price history.
April 20-ish: Market volume for minerals drops sharply. Mineral price drops sharply. See: Pyerite volume history, isogen price history.

My crystal ball is extremely murky, but it looks to me like mineral prices hit a point where demand for mineral-built commodities dropped in a significant way. People stopped buying ships, so builders stopped buying minerals, so now mineral prices are dropping.

I don't feel like speculating about the long term, and I really hope that the drop in demand is a temporary thing while people adjust to higher prices, but right now my "mineral prices going down will really suck for me" sense is gibbering about a possibly-significant crash happening right now. That sense is a little overactive, but I don't like to ignore it so precautions of an undisclosed nature are being taken.


Fun, semi-related fact: I personally account for one-ninth of one percent of mineral volume moved in the forge market.

Tuesday, May 1, 2012

Capital manufacturing update: Process A, go!

So, funny thing. I have two accounts, which gives me up to six building characters. I have three currently, and I've been training the other three.

Now, stations have a maximum of 50 slots. My current building station has one or two other people building in it, and on rare occasions can run out of free slots. Also, three characters is more than enough to keep one of each capital ship blueprint in production constantly.

I'd like to build with all 6 characters. To accomplish this I will start a second capital manufacturing process, hereby named process A, in a different station. Also a different region, which should provide valuable data, let me station trade ships in twice as many regions should I decide to get into that, and mitigate the small amount of downward pressure on prices that I exert.

A will take a while to get running, because I need to get component and ship blueprints for it.

I already have many of the component blueprints, fortunately. I'm in the middle of researching replacements for the poorly researched component blueprints in my current manufacturing process (now known as process 1), and the originals will become blueprints for process 2. I'm also researching a bunch of component blueprints to sell, and some of those those can be used to fill in many of the gaps. Alas, there are three component blueprints which I own no spare copies of, and these will be my first priority for buying.

The state of process A component blueprints is thusly:

Ships will be the hard part. Clearing out stock that I've been holding because of the mineral price increase should free up quite a bit of liquidity, and I can hope that I sell a supercarrier bpo, but odds are I'm going to end up putting all my spare change into ship blueprints for several months.

April monthly financial report

Well this'll be a weird one.

 
The reason that no ships are showing up under the manufacturing section is that during this month, no builds (which consist of 3-4 ships) sold all their ships. This is the result of the whole "holding on to ships for hilarious profits" thing, which - as you might guess from the fact that I increased my net worth by 13 billion isk this month without doing any actual work - is going pretty well. Most ships are currently at reasonable margins above the new mineral price, with the notable exception of the phoenix. Thanatos is selling a little low at 18% over mineral, but that's still a profit of 200 million.

The revelation blueprint in the science and trade section was only researched to 1/0, in case anybody was wondering. I had gotten an NPC blueprint to research a few months back, but somebody finally put up a 6/1 for a reasonable price. Now I'm using that and my old 3/1 is in research.


In unrelated news, as of about two days ago I have been playing eve for half as long as the game has been running