Tuesday, November 6, 2012
Giving away a ship
In celebration-or-whatever of my 100th run, I'm giving away a ship. Maybe I'll make it a tradition and do it again at run 200, though I expect that will be more than a year from now.
To take part, pick a ship from the selection below and post a comment with the ship you want and a character it can be contracted to. At some point in the next five days submissions will be closed and a winner will be picked at random. Some of the ships may take up to two weeks after the winner is chosen to finish building.
Ships available:
Rorqual
Chimera
Thanatos
Nidhoggur
Archon
Moros
Revelation
EDIT: New entries are closed and a winner has been chosen.
Friday, November 2, 2012
Break-even day
When I started building capital ships, my goal was to make enough each month to buy plex for my accounts.
This turns out to have been somewhat of a low bar to clear, but I still buy plex right after finishing my monthly financial report so that I can can see my change-in-net-worth figure turn negative, then positive again.
This turns out to have been somewhat of a low bar to clear, but I still buy plex right after finishing my monthly financial report so that I can can see my change-in-net-worth figure turn negative, then positive again.
Wednesday, October 31, 2012
October monthly financial report
My first 10-ship runs are starting to finish, so I guess that's news.
Readers might note that I only sold one research blueprint this month. The large numbers of blueprints I sold over the last two months were ones I was going to use in a second manufacturing process, and they all came up for sale around the same time. I then had to put minerals into my expanded process, which took up all my isk for a few months, before I could start buying blueprints to research again, so there is now a gap in blueprints coming up for sale. I expect to start selling more research blueprints around December.
Also note the new "compression items" net worth category. Just railgun blueprints in there right now, but the iso/py/mega I'm going to need to keep stocks of will run a billionish.

Also, it's been a while since I did one of these:
Readers might note that I only sold one research blueprint this month. The large numbers of blueprints I sold over the last two months were ones I was going to use in a second manufacturing process, and they all came up for sale around the same time. I then had to put minerals into my expanded process, which took up all my isk for a few months, before I could start buying blueprints to research again, so there is now a gap in blueprints coming up for sale. I expect to start selling more research blueprints around December.
Also note the new "compression items" net worth category. Just railgun blueprints in there right now, but the iso/py/mega I'm going to need to keep stocks of will run a billionish.

Also, it's been a while since I did one of these:
Monday, October 29, 2012
Mineral compression: Beta plan
Think I've got this figured out. Process should run as follows:
1. Buy minerals.
2. Haul minerals to compression station.
3. Work out how many units of 425mm railgun 1 you could build with the tritanium.
4. You will be short some other minerals. In a spreadsheet test, 16.8 billion isk of minerals for building a set of capital ships was short 19.2 million pyerite, 7.8 million isogen, and 850 megacyte. These missing minerals are supplied from a stock in the compression station. Record the quantity of minerals you took from that stock.
5. Build the 425mm railgun I. In my spreadsheet test, it took 3.5 days to build 8350 units using 10 manufacturing slots.
6. Jump the railguns (209,000 m^3) and remaining uncompressed minerals (35,000 m^3) to lowsec.
7. Reprocess railguns.
8. Remember the minerals you took out of the stock in the compression station to build the railguns, and recorded the quantities of? Set those same quantities aside to take back to the compression station.
9. Move the rest of the minerals from the reprocessing station to the building station.
10. Move the minerals you set aside back to the compression station to be re-used.
If it works like my spreadsheet says it will, this will cut my jump freighter jumps on a 10-ship manufacturing run from 30 to 1, saving me around 2 hours of effort per run and substantially increasing my profit-per-hour-at-the-keyboard. The railgun blueprints are in research now, and I anticipate starting mineral compression in about 2-1/2 months.
By the way, the waste when compressing 855 million units of tritanium, at railgun ME 525, is 159k units of tritanium -- something like one-fortieth of one percent.
1. Buy minerals.
2. Haul minerals to compression station.
3. Work out how many units of 425mm railgun 1 you could build with the tritanium.
4. You will be short some other minerals. In a spreadsheet test, 16.8 billion isk of minerals for building a set of capital ships was short 19.2 million pyerite, 7.8 million isogen, and 850 megacyte. These missing minerals are supplied from a stock in the compression station. Record the quantity of minerals you took from that stock.
5. Build the 425mm railgun I. In my spreadsheet test, it took 3.5 days to build 8350 units using 10 manufacturing slots.
6. Jump the railguns (209,000 m^3) and remaining uncompressed minerals (35,000 m^3) to lowsec.
7. Reprocess railguns.
8. Remember the minerals you took out of the stock in the compression station to build the railguns, and recorded the quantities of? Set those same quantities aside to take back to the compression station.
9. Move the rest of the minerals from the reprocessing station to the building station.
10. Move the minerals you set aside back to the compression station to be re-used.
If it works like my spreadsheet says it will, this will cut my jump freighter jumps on a 10-ship manufacturing run from 30 to 1, saving me around 2 hours of effort per run and substantially increasing my profit-per-hour-at-the-keyboard. The railgun blueprints are in research now, and I anticipate starting mineral compression in about 2-1/2 months.
By the way, the waste when compressing 855 million units of tritanium, at railgun ME 525, is 159k units of tritanium -- something like one-fortieth of one percent.
Sunday, October 28, 2012
Mineral compression items?
Related: Does anybody have a list of items which can be used for mineral compression? The ones I know about aren't working out the way I would like.
EDIT: On second thought, I think I got this.
EDIT: On second thought, I think I got this.
Science and industry update
Science:
Back here I said my next two projects are filling my research slots with component blueprints to sell, and hull blueprints to highly research and then replace my current set with. One of my supercarrier BPO sold, which hurried this along, and at the time of writing I have 12 research slots available (out of 61), which is the same number I need to finish my set of replacement hull blueprints. Thus, I am switching to buying replacement hull blueprints. These will run me 15 billion, which should take a month or two.
Industry:
Nothing to report.
New project rumination:
Industry:
I have 10 manufacturing slots that I'm not using, and I should probably do something with them. I note that freighter hulls have had excellent margins lately, and with 10 manufacturing slots I could build on 3 hull blueprints. However, those margins seem to be shrinking. I'll have to watch what they do in the medium term.
I could also use these slots for mineral compression. There is a 50% refining station in my building system, and compressing minerals could save me an hour or two per week. Probably going to go this route, though it will take a little research
Trade:
Of course, trade is where the real money is. It's not really my thing, though; I don't like adjusting market orders. I've been thinking of getting into a less competitive area, like stocking nullsec NPC systems or faction war systems. It probably won't actually happen, but I might eventually get around to doing some market research or something.
Back here I said my next two projects are filling my research slots with component blueprints to sell, and hull blueprints to highly research and then replace my current set with. One of my supercarrier BPO sold, which hurried this along, and at the time of writing I have 12 research slots available (out of 61), which is the same number I need to finish my set of replacement hull blueprints. Thus, I am switching to buying replacement hull blueprints. These will run me 15 billion, which should take a month or two.
Industry:
Nothing to report.
New project rumination:
Industry:
I have 10 manufacturing slots that I'm not using, and I should probably do something with them. I note that freighter hulls have had excellent margins lately, and with 10 manufacturing slots I could build on 3 hull blueprints. However, those margins seem to be shrinking. I'll have to watch what they do in the medium term.
I could also use these slots for mineral compression. There is a 50% refining station in my building system, and compressing minerals could save me an hour or two per week. Probably going to go this route, though it will take a little research
Trade:
Of course, trade is where the real money is. It's not really my thing, though; I don't like adjusting market orders. I've been thinking of getting into a less competitive area, like stocking nullsec NPC systems or faction war systems. It probably won't actually happen, but I might eventually get around to doing some market research or something.
Wednesday, October 24, 2012
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