Saturday, March 30, 2013

I wasn't even carrying anything...

...and I came back from afk with 69% shields and kill rights on 19 people.


My fit has some faction and A-type mods on it, but they're only worth about 700m.

EDIT 2013-3-31: Context -- apparently this was a Brave Newbies for-luls op, which is p. chill~

Thursday, March 28, 2013

Trade profit tool (very beta)

Since I needed a tool to tell me if trade is actually making money, I started working on one. What I've made so far is something that takes these transactions:


And returns this output:


Which are correct*.

If I delete the database and re-run it, it initializes correctly.

If I then run it with only the first two transactions, it returns correct values (0 on market, -0.02 profits).

If I then run it with the next two transactions, it returns correct values as you see above.

These don't quite add up to it definitely working correctly, but they are encouraging signs. I'll plan to give it a real test run soon(tm).


*It took longer than I would have liked to be sure about this.

Tuesday, March 26, 2013

Sigh, trade

So it occurs to me that before I can actually make a list of items to stock systems with, I first need to decide what sort of systems to stock. There seem to be several options:

Highsec: No. Just no.

Lowsec FW area: Putting a bunch of people in a clearly defined volume of space and having them shoot at each other should make for a wonderful trade opportunity. The downside is, I'm pretty sure everybody else knows this too. I would tend to anticipate a lot of competition, and getting in on this would probably involve first learning about FW.

Non-FW lowsec and NPC nullsec: These areas should give me larger margins, but one expects the volume to be much, much lower. Bonus points, though, for less frequent restocking.  Access to player sov stations would be optimal, but I don't have that.

Nullsec entry systems: One expects stocking these could result in higher volumes and higher margins than many other highsec/lowsec systems.

Incursions: I don't at all feel like chasing these around.


In theory I can stock between 6 and 11 systems, depending on how thorough I want to be, so I'm not restricted to only one of these options. Lots of research to do, I guess.

Saturday, March 23, 2013

Trade: Putting the cart before the horse

Since I've got extra isk piling up, it's past time I got another investment going. Alas, trade is the only thing that comes to mind.

I'm not at all interested in hauling things between hubs or doing margin trading, so that leaves stocking systems. To that end I've written a handy program to tell me which items I'm missing in which system.

First run after deleting the database

Now all I need is one which will tell me if I'm actually making money.

Friday, March 22, 2013

~Epic crisis~ over

Tower stronted, labs are back online, and, most importantly, dickstar mods are anchored and I actually know what to do with them.


At the very least, I expect to attract a better class of nuisance.

Thursday, March 21, 2013

War update

Yeah, they totally dropped the wardec. Now I just have to rep the tower and anchor dickstar mods.

Lesson learned -- when wardec happens, labs go offline, other things go online.

On a side note, in case anybody was wondering what the pos gunning interface looks like:


Wednesday, March 20, 2013

Oh snap

Remember, kids: Listen to your readers.

I hadn't quite gotten around to putting scary modules on my tower to ward off nuisance wardecs, and seem to have pulled one.



In theory just onlining guns should make it too much of a pain to bother killing, but I've contracted some mercs to make it a sure thing.