Tuesday, October 16, 2012

Miner bumping

Decided to give this "miner bumping" thing a try.

Marxus Meridius > Lmfao, really man? What a fucking loser, I could think of so many better uses for a machariel than bumping miners.
(it's okay though -- his OTHER account is running sites in a c4)
bojangles monty > what is ur fuking problem ?

Sato noKayte > hmm
Sato noKayte > i'm write a patition

yanshi > WTF!
yanshi > why r u bumping me?
yanshi > i'm going to report u.
yanshi > fucking ashole. go die in hell.
yanshi > again? YO. STOP IT
yanshi > go die in hell.
yanshi > u fucking griever.
yanshi > go boing ur mother.

It works.

Sunday, October 14, 2012

Threat assessment: Miniluv

A couple days ago I heard something about "goons killing a bunch of freighters".

Today the tl;dr is up on mittens.com and reads: A gank squad has killed 200 freighters since August.

So how much danger am I in?

First, frequency. 200 freighters in about 2-ish months is about 100 freighters per month. For the purpose of this post, we assume that every freighter passing through jita 4-4 has an equal chance of being ganked.

The equation for my risk, therefore, is: Number of freighters which pass through jita per month, divided by 100, multiplied by the number of times I pass through jita per month.

To find the first value, I watched the jita undock for 3 minutes. 14 freighters undocked. I divided this number by 2 because my observation was done at a peak time.  7*20*24*30 = 100,000 freighters per month, divided by 100 equals a 1/1,000 chance of being ganked per run. I do about 40 runs per month, so my risk is 1/25.

My maximum cargo plus hull price is about 2.7 billion, so during an average month I will lose 108 million isk to ganks.

Note: This assumes that the gankers target jita, which apparently they don't.

Thursday, October 11, 2012

19 hours


Yes, it's the same blueprint.

Saturday, October 6, 2012

Industry and science update


Industry:


The transition from a 30 to a 50 slot process, and from 4 ships per run to 10, has been much easier than I expected. It has still been a very little bit rough because adding so many ship blueprints at once temporarily exceeded my (and my station's) ability to produce components, so some hull blueprints have been dropping out of production briefly, but this is sorting itself out.

I'm moving my fourth rorqual blueprint over to research. I hadn't planned for 4, and it was causing me to need more of some components than I could produce. This also means that my three remaining rorqual blueprints have the same material level, which makes things easier. The plan for now is to wait until things stabilize, see how many manufacturing slots I have going spare, and then add ship blueprints if I can.

I'm thinking of switching one of my two revelation blueprints for a third moros blueprint. The average margins on them are higher, and they sometimes spike very high, while revelations don't.

My fifth manufacturing character is mostly finished training, and I now have the ability to keep (almost) all of my blueprints in production simultaneously.

Science:


I mentioned a few weeks back that my next two investments will be to buy another set of capital hull blueprints, to very-highly research and replace my current set with; and to fill my remaining research slots with capital component blueprints  to research and sell.

I'm doing the second one first, because it earns more and because it starts paying off faster. I'm buying new blueprints to research with any spare isk I have left after buying minerals for a new run of ships, and this seems to be coming out to three new component blueprints for each new 10 ship run. Currently 28 of my 53 (current) research slots are still empty.

Tuesday, October 2, 2012

September monthly financial report

I suppose a quarter of a trillion isk is a milestone, but I have a different one in mind. Check back in a few months.

...actually, being able to refer to one's personal wealth as a meaningful fraction of a trillion is a pretty nice feeling.  
Quarter trillion.

Also this month for the first time, I have owned a stack of one billion tritanium.


...oh, and run bloody 74 finally finished. Huzzah.

Without further ado:

Thursday, September 13, 2012

Vigil


"In EVE, really big internet spaceships require another player to 
set up a beacon so that they can jump between systems. 
 
The symbolism of lighting a bunch of cynos is that they are 
calling out to the pilot who will never come home again."

Sunday, September 2, 2012

Moving forward

Now that my capital manufacturing process has reached a finished state, aside from some minor tweaks, and will finally start generating isk that doesn't have to be put straight back into it, it's time to find new places to put my money. There are several of these:

1.  Highly researched capital ship blueprints. This is a long-term (1-2 years), very minor upgrade to the manufacturing process. The goal is to buy a set of capital blueprints that matches my current set, and research them to optimal ME and PE2. This will take about 30 billion isk.

2.  Research component blueprints to sell, as described in my capital component blueprint income posts a few weeks back. After the new set of capital blueprints is started, filling my remaining research slots will cost around 36 billion isk.

3.  Buy plex for more than a month in advance.

If I could manage to sell my supercarrier blueprints for NPC price, they would mostly cover steps 1 and 2. Since that doesn't seem to be happening, though, I expect those steps to take a minimum of 6 months.