Tuesday, February 16, 2016

Moon goo 2

I've been surveying moons, and the results aren't as promising as I'd like. There's an acceptable amount of stuff out there, but so far almost all of it has blue towers on.

I did find one free platinum moon, and a chromium moon owned by a 32-man neutral corp. Platinum plus chromium equals hexite, and hexite plus ceramic powder, which can be made from R0 shit that's everywhere, equals sylramic fibers. I decided to run the numbers.

The tower setup looks like this:
The ceramic powder here would come from Jita. We could produce it locally, but that would require another large tower (or maybe a small and a medium), which would cost more per month and be more work than importing.

What's that? Show you the money?
Not bad, I guess. It's one of the worse reactions, and just keeping it running would be more work than I normally put into making 1.3 billion, but I'm not doing this for personal income. I'll pitch it to the boss.

Sunday, February 14, 2016

Thinking about moon goo

In the process of looking for something to do, one thing that came to mind was knocking over some towers so my corp could take the moons for income. Turns out, my corp doesn't have anybody doing towers.

I don't know that being a POS farmer is my calling in eve, but I decided to run the numbers. Made a spreadsheet where I can put in the moons I find and it tells me what stuff I can make. There aren't any good moon scans of curse or great wildlands available, but this is what you can make with the moons that are known to exist in those regions:
("input value" refers to the value of the base moon products)

Of course, those big shiny monthly income numbers don't include operating expenses. Exactly how much it costs to run a reaction chain depends on various things, but I would estimate that producing a complex product means spending around a billion per month on POS fuel.

Saturday, February 13, 2016

Off-by-one



9.8 billion isk worth of minerals and I'm off by ONE UNIT.

Update on everything

We finally got added to evebloggers, so I guess it's time to stop being inactive. Here's what I'm working on:

1. "Get back into eve" project. I joined The Initiative, and they are actually pretty cool. Good fleets. Good FCs. Unfortunately, they only do stuff in euro time, which doesn't work for me. I'll feel bad about leaving, but there's no purpose to my being in an alliance that doesn't have US time fleets.

2. New capital guide. I took a new tack at fixing the spreadsheet, which may have actually worked. Hoping to get the test run installed today.

3. Crius research test. I only need to sell three more blueprints and I'll be able to publish results.

4. Patch speculation. When Crius came out, I bought 451 research laboratories for about 30m each. They're now worth 53m, so I've made about 10 bil on this. Unfortunately, the price increase is due almost entirely to an increase in the price of PI materials (53 is basically reprocessing price). I'm holding on to these in the hopes that they'll eventually either be made useful again (and price will increase to manufacturing price) or will be removed from the game and refunded for PI products or equivalent isk value.

Saturday, February 6, 2016

Indy contributor: January report


My initial investigation into sisters probing devices yielded good profit - sisters expanded probe launcher with full availability of sisters probes. My hub supplies about half of these modules and the other half needs to be filled. Once when this happens I think I should get a better read on mining, since I saw a few people with cargo containers and skiffs in systems around me. Everybody in syndicate makes their money somehow, and I need to supply mission runners, miners, explorers, pvp players and POSes, with the option to also supply random wormhole travelers or fuel nullsec warfare with materials for destroying POS modules and towers. 

Did I mention I bought an Obelisk blueprint? I am wondering how much can I get out of that, this is two years investment.

Parasoja's Notes:

Years? More like months~

Sunday, January 10, 2016

Indy contributor: December update

 

How much time does it take to maintain market? The answer is, about 1 hour per month, once it is established. There are two factors: Changing every single order by 0.01 so they don't expire every 89 days, and restocking. I use push industries, so my restock takes about 10 minutes of buying stuff in Jita, setting up contract for transport, and 5 minutes of setting up sell orders. One order takes about 15 seconds (or less) to change by 0.01 isk. This means it takes 60 minutes to renew 240 orders. My market maintains around 430 orders, and I click fast. Setting up a market hub takes around 10-100 hours of work, depends on how much experience you have with it and how many jump freighters you're loading for setting up. I used my own JF just because time/money had a better factor than using pushX 30 times.

Parasoja's Notes:

Do you know, I never seriously considered using black frog/pushx.....

Thursday, December 10, 2015

New research run


Early results from the Crius research trial are surprisingly good, so I'm going to go ahead and stick another run in. Do the math with me:

([90b per run] * [50% average profit]) * ([350ish days per year] / [150 days per run]) = 105 billion per year

Of course, that's based on some hilariously optimistic assumptions: That the 50% will still be the average when the results are in (it won't), that prices will stay where they are (they won't), that it will be possible to sell an average of one blueprint every 2.5 days (iffy), and that putting so many blueprints up for sale won't affect prices.

But even if we assume my eventual income will be only one-third that much, that still comes to almost 3 billion per month. Which is adequate, I guess.

The phoenix blueprint? Because I only have one of them. I didn't bother researching a second, because phoenixes have been shit for almost as long as eve has existed. I only kept the one I had because they might get better eventually. And they did.