Wednesday, November 12, 2014
New spreadsheet: Done
It's a lot simpler than the last one, at least from a user's perspective. Behind the scenes it's all pulling prices from eve-central and being like =IF(OR(B$54=" ",B$55=" "),0,(ROUNDUP((1-B$55/100)*HLOOKUP(B$54,$B$31:$Z$51,2,0))))
With that done, now I have to wait for my refining skills for those ores to all be level 5 before I can build anything. That's 25 days out.
Monday, November 10, 2014
Apparently it's important to have ME10 on capital blueprints
Somebody poked me and got me to look at the numbers, and now I'm - maybe - getting back into capital manufacturing.
Thing is, though, I was working on the new spreadsheet and compared minerals required for three ME9 blueprints - archon, chimera, nidhoggur - to the minerals required for those same blueprints with optimal ME on my old spreadsheet. The difference was 10%.
That seemed horribly wrong. So I compared everything and found there were two reasons for it.
First, carriers post-crius use slightly more components.
Second, ME10 now makes a huge difference. Under the old system, the last material level would save you one or two components. Under Crius, every component the ship uses 8-10 of at perfect ME it uses one more of at ME9, which in an archon is half the components. In ships that use more components, like dreadnaughts, the ME10 effect is smaller but still significant, as you can see below.
Thing is, though, I was working on the new spreadsheet and compared minerals required for three ME9 blueprints - archon, chimera, nidhoggur - to the minerals required for those same blueprints with optimal ME on my old spreadsheet. The difference was 10%.
That seemed horribly wrong. So I compared everything and found there were two reasons for it.
First, carriers post-crius use slightly more components.
Second, ME10 now makes a huge difference. Under the old system, the last material level would save you one or two components. Under Crius, every component the ship uses 8-10 of at perfect ME it uses one more of at ME9, which in an archon is half the components. In ships that use more components, like dreadnaughts, the ME10 effect is smaller but still significant, as you can see below.
Saturday, November 8, 2014
Industry Contributor: October Report
So far so good. This was probably my most passive month in eve so far. The most time I spent was 6 hours was re-setting up my eighteen planets for P2- with 2 extractors, 4 basic processors, 2 advanced procesors, launchpad, storage and 6 harvester heads on each extractor. Maybe it sounds little bit like rocket science, but anybody who does this type of work will understand it -- the purpose was to get the best passive setup for 14 day cycles tested and calculated.
The trade market finished about 20 orders which I haven't had a chance to replace yet. I intend to hang on to them and make few little improvments if I get an afternoon or two in next few months. A few meta 4 items did sell for good profit, so completely happy how things with margins are working out.
I also got one of my capital ship BPOs on ME 10, and am now getting PE in place.
Parasoja's Notes:
I logged in even less than he did this month.
Thursday, October 2, 2014
Trade contributor: September 2014
I figured out a few new modules which could possibly sell, restocked the market with t1 frigates, and managed to lose my machariel (however, this ship has made me enough kills to pay itself off, so I consider it should be cool).
Both of the station parasites from the last two months are pretty much dead. I decreased profits on some of my modules almost to Jita price, dropping my market estimate by about 1,5-2 bil, which I think is the reason my margins were down. Poor animals didn't have any ISK to eat, so they starved to death. Also I did manage to get my market estimate towards 90 bil.
Nullsec brings me little advantage on customs offices. I use a combination of interbus and player owned customs offices and make something like 7-8 mil per planet per 3 day cycle. It should make something like 300 mil per character once I get my planet managment skills 5/5/5/5.
Parasoja's notes:
Funny story -- on the 5th of November, EVE exceeded 10 billion journal transactions. This broke my program.
The reason it did this is because I didn't convert the journal transaction IDs to integers before sorting the list. If you sort an integer, it sorts smaller numbers first. If you sort a string, it sorts numbers that start with 1 before numbers that start with 9.
Anyhoo, with the competitors disappearing sales and profits are up even though margins are down. Interested to see what happens next month.
Thursday, September 25, 2014
Skill point thing
Fun fact: That thing that happens when there's a word you know but can't quite seem to recall at the moment is called presque vu. There's a word I want to use in place of "thing" in the title but can't quite remember. The closest I can come is "waypoint" or "record".
Anyhoo. My characters combined have over 300 million SP, but this is the first one to break 100 individually. The first person in eve to pass 100 million did so shortly after I started playing the game. That was seven years ago, four years after the game started.
Saturday, September 6, 2014
Project: Crius research pilot
The prices of researched blueprints haven't crashed at all yet, so it's time to do a trial run and see what happens. With my hull research project in progress I still have 39 slots available for for-profit research. I'll be researching blueprints to 9/18, 10/18, and 10/20 to see which is the most profitable over time, so I've bought three each of 13 blueprints which should provide a good range of data.
(I actually started this almost a month ago and haven't gotten around to posting it until now)
(I actually started this almost a month ago and haven't gotten around to posting it until now)
Thursday, September 4, 2014
Trade contributor: August 2014 report
I sold some of my assets and expanded market litle bit more with medium sized ships and modules. Some less frequently sold modules already made a little profit, so I guess the move was in right direction. Other than that, I bought a few sets of industrial blueprints. They are pretty cheap to buy, don't cost a lot to upgrade, and make a nice profit from 3-10 mil per slot per month (at least in my experience)
I also expanded my family by 1 character. I plan to skill him out for blueprint research, planetary interaction (which i am currently building up at my system), and upgrading his science and research agents (maximum efficiency 6 lvl 4 agents can make profit about 18-25 mil per character per month -- not too good, but completely passive income).
Parasoja's notes:
The difference in profit between this month and last is 1.1%. I'm thinking it can only possible be that consistent by chance, but I guess we'll see.
People seem to like the mobile medium warp disruptors. They were the most profitable item last month as well.
Also, the contributor is apparently amusing himself by swatting other players in his system, forcing them to dock up and buy from him. He included a killmail and some market data in this month's update, but anonymizing it enough to post would have meant blacking out everything.
Any questions for the contributor can be left in comments
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