Had a red pen today for supers and caps. Got 200 caps in fleet and an unknown number of supers logged off. Enemy had 50 titans. We stood down.
Welp.
Tuesday, May 31, 2011
Wednesday, May 25, 2011
DRF vs NC: Skirmishes
So far, the DRF have not made a serious push to take tribute. PL and possibly Tri (ncdot) have moved to venal, where naturally they are trying to take tech moons. The difference between now and january, is that now they can call on half the galaxy for support whenever we outnumber them.
There have been some fights, but nothing major.
Today we were trying to take down a hostile tower a blue system. It was cyno jammed, and we had capitals and supers in system and they didn't, but we were outnumbered about 3 to 1. They jumped in and our subcapitals, carriers, and supercapitals with the exception of nyxes fought them on the gate. Nyxes were stationed on the cyno jammer to rep it when the hostiles tried to take it down, and indeed one of their fleets broke off and engaged the jammer.
It dropped very slowly as our subcapitals were killed off, and as it got close to being incapped the FC ordered supercapitals to log off by stages, first a titan that he thought would be primaried when the hostiles came in, then the rest of the titans a few minutes later, then the supercarriers. In what I am convinced was half luck, half brilliance and half lag, for a total of 100% awesome and 50% not awesome but it worked out for us so that's okay, this plan actually worked, and when the jammer went down and the hostiles dropped 150 supercapitals on us, they got no supercap kills; though a wyvern had been lost to subcapitals earlier.
It would have been really spectacular if I didn't have a good idea how much luck was involved, but it was still pretty impressive.
There have been some fights, but nothing major.
Today we were trying to take down a hostile tower a blue system. It was cyno jammed, and we had capitals and supers in system and they didn't, but we were outnumbered about 3 to 1. They jumped in and our subcapitals, carriers, and supercapitals with the exception of nyxes fought them on the gate. Nyxes were stationed on the cyno jammer to rep it when the hostiles tried to take it down, and indeed one of their fleets broke off and engaged the jammer.
It dropped very slowly as our subcapitals were killed off, and as it got close to being incapped the FC ordered supercapitals to log off by stages, first a titan that he thought would be primaried when the hostiles came in, then the rest of the titans a few minutes later, then the supercarriers. In what I am convinced was half luck, half brilliance and half lag, for a total of 100% awesome and 50% not awesome but it worked out for us so that's okay, this plan actually worked, and when the jammer went down and the hostiles dropped 150 supercapitals on us, they got no supercap kills; though a wyvern had been lost to subcapitals earlier.
It would have been really spectacular if I didn't have a good idea how much luck was involved, but it was still pretty impressive.
Monday, May 16, 2011
General update, including DRF vs NC
War news first.
The DRF have taken the rest of vale and geminate, and the sitaution has stabilized. They reinforced a couple of stations in tribute but as far as I know didn't make a real attempt at taking them.
Hitting tribute brought DC into the war on our side. The DRF responded to this with denial of service attacks against NC communications infrastructure (jabber, etc.), proving once and for all that they are cheating scum.
The current situation is that nothing important is being reinforced. We haven't started a counterattack, and the enemy haven't made a serious push into tribute. Fighting is mostly over towers.
In general eve news, CCP have decided to nerf jump bridges by limiting them to 1 per system, meaning you have to use gates alternating with jump bridges. This makes them basically completely useless except as shortcuts; the only way to move safely is with a carrier or nullified T3. I already have them, but fucking over players who are poor, have low sp or don't multibox seems sort of stupid.
The real mystery to me is why they're dicking about with jump bridges instead of fixing technetium and supercarriers, which are actually broken.
As for me personally, I'm at sort of a crossroads where eve is concerned. I haven't been playing lately.
This is partly because I'm a super pilot, and super pilots are permanently on "standby" while anything important is going on. So I got out of the habit of even getting in subcapital fleets at the beginning of the war, and every fleet where I actually got to do something turned into superlag bullshit which made me instantly bittervet.
So, I haven't been playing. I'm also not sure I want to, which is made more interesting by the fact that my corp is closing at the end of the month due to director fatigue.
I'm going to try and get in fleets over the next few weeks to see if I even find it fun any more. If I do, I'll find another corp in razor or MM. If not, I'll probably just let my characters lapse into NPC corps. I'm working on setting up a capital shipyard, and some time to focus on that would be nice; if I move to another NC corp, I'll probably just take combat characters and my holding alt, and leave carebears out for now.
While I was writing this I actually got in a fleet and there was a fight. We lost and I'm not sure what we were fighting over, but it was sort of fun.
The DRF have taken the rest of vale and geminate, and the sitaution has stabilized. They reinforced a couple of stations in tribute but as far as I know didn't make a real attempt at taking them.
Hitting tribute brought DC into the war on our side. The DRF responded to this with denial of service attacks against NC communications infrastructure (jabber, etc.), proving once and for all that they are cheating scum.
The current situation is that nothing important is being reinforced. We haven't started a counterattack, and the enemy haven't made a serious push into tribute. Fighting is mostly over towers.
In general eve news, CCP have decided to nerf jump bridges by limiting them to 1 per system, meaning you have to use gates alternating with jump bridges. This makes them basically completely useless except as shortcuts; the only way to move safely is with a carrier or nullified T3. I already have them, but fucking over players who are poor, have low sp or don't multibox seems sort of stupid.
The real mystery to me is why they're dicking about with jump bridges instead of fixing technetium and supercarriers, which are actually broken.
As for me personally, I'm at sort of a crossroads where eve is concerned. I haven't been playing lately.
This is partly because I'm a super pilot, and super pilots are permanently on "standby" while anything important is going on. So I got out of the habit of even getting in subcapital fleets at the beginning of the war, and every fleet where I actually got to do something turned into superlag bullshit which made me instantly bittervet.
So, I haven't been playing. I'm also not sure I want to, which is made more interesting by the fact that my corp is closing at the end of the month due to director fatigue.
I'm going to try and get in fleets over the next few weeks to see if I even find it fun any more. If I do, I'll find another corp in razor or MM. If not, I'll probably just let my characters lapse into NPC corps. I'm working on setting up a capital shipyard, and some time to focus on that would be nice; if I move to another NC corp, I'll probably just take combat characters and my holding alt, and leave carebears out for now.
While I was writing this I actually got in a fleet and there was a fight. We lost and I'm not sure what we were fighting over, but it was sort of fun.
Saturday, May 7, 2011
Coalition map update
Blue: Caaaserol et. al
Green: NC+DC
Orange: Tri + coven
Pink: DRF
Notes:
- I am not actually sure the people taking space in delve/PB/querious are all blue to each other, but it seems like a reasonably assumption. PL are colored with them because I'm lazy, not because they're allied; let us say that this is a territory map.
- PL are colored with the rest of that mess because I'm lazy. Let's say this is a territory map.
- Imperial order are apparently attacking immensea, so I colored them with AAA.
Comments and corrections welcome.
Sunday, April 24, 2011
DRF vs NC: We're fucked
Yesterday a station came out of reinforced in vale. We formed up about 700 guys and got in system first. When the station came out, hostiles jumped in 154 supercapitals.
We can't compete with that, not even close. So what happens now?
1. The NC dies. Russians take all the technetium, have infinite supercarriers and take over all of 0.0 so they can macro and RMT in peace. Eve dies.
2. The offensive stops at some point. We will keep fighting, of course, as long as we have the will; the dominion system makes taking defended sov difficult, and if we can save one timer out of 5-ish the enemy have to start over. PL's contract will end at some point (rumored to be only for geminate and vale) and it's possible the enemy offensive will run out of steam.
3. DC goes all-in on our side. I don't think even this would actually give us enough supers to go toe to toe, but it would let us offer much more resistance. Maybe even enough to stabilize the front lines.
As for me, now is the time for a partial evacuation to minimize risk exposure. Combat ships and fittings stay, of course; so does isk-making infrastructure, which I keep in one station and ensure it can fit in a carrier. Capitals other than the evacuation carrier, ships I'm not using and other high value assets all go to lowsec.
I'm doing this prematurely, mind you; but prematurely is the only appropriate time and it's as much a psychological thing as it has to do with the actual value of the assets assets. Being prepared to lose space, knowing that you can do it in a controlled manner and that you have resources to fall back on, enables you to face impending doom without losing perspective; whichever way the war goes, it goes according to plan.
What I actually suspect will happen is that the DRF will take geminate and vale, PL's contract will end and NC leadership will remove their heads from their asses and turn all that technetium into supercarriers and/or hire PL.
We can't compete with that, not even close. So what happens now?
1. The NC dies. Russians take all the technetium, have infinite supercarriers and take over all of 0.0 so they can macro and RMT in peace. Eve dies.
2. The offensive stops at some point. We will keep fighting, of course, as long as we have the will; the dominion system makes taking defended sov difficult, and if we can save one timer out of 5-ish the enemy have to start over. PL's contract will end at some point (rumored to be only for geminate and vale) and it's possible the enemy offensive will run out of steam.
3. DC goes all-in on our side. I don't think even this would actually give us enough supers to go toe to toe, but it would let us offer much more resistance. Maybe even enough to stabilize the front lines.
As for me, now is the time for a partial evacuation to minimize risk exposure. Combat ships and fittings stay, of course; so does isk-making infrastructure, which I keep in one station and ensure it can fit in a carrier. Capitals other than the evacuation carrier, ships I'm not using and other high value assets all go to lowsec.
I'm doing this prematurely, mind you; but prematurely is the only appropriate time and it's as much a psychological thing as it has to do with the actual value of the assets assets. Being prepared to lose space, knowing that you can do it in a controlled manner and that you have resources to fall back on, enables you to face impending doom without losing perspective; whichever way the war goes, it goes according to plan.
What I actually suspect will happen is that the DRF will take geminate and vale, PL's contract will end and NC leadership will remove their heads from their asses and turn all that technetium into supercarriers and/or hire PL.
Wednesday, April 13, 2011
DRF vs NC: General war update.
[02:21:51] Ezekiel Sulastin > 02:21:37 Combat Your Aurora Ominae hits Pith Usurper, doing 2786850.4 damage.
-Combat operations in tenal
Not a lot of progress one way or the other. Evoke and tri (NCdot) are attacking pure blind a little and being stonewalled by goons, who haven't been involved in the east because they suck.
(I actually love goons, but we're losing stations over here...)
In geminate, the russians bought PL for 600 billion. So far PL have rode bikes and blueballed.
tri/evoke/PL did reinforce about 10 CSAA in vale and tenal, but didn't come to fight when they left reinforced. We're saving the last one as I type this, and since there's no battle report I made a map for you.
Thursday, April 7, 2011
Exploration site guides: Guristas Military Operations Complex
Guristas Military Operations Complex is the 7/10 guristas DED site, one of two guristas sites which were added with incursion 1.4. I've only run it once -- the guide will be updated eventually once I've gathered statistics. It appears to be easy and fairly valuable.
The site consists of five essentially identical rooms, connected by acceleration gates. Each room contains the same numbers and types of NPCs, give or take -- 10 each of frigates, battlecruisers and battleships. All enemies aggress on warpin.
In addition to the standard NPCs, the third room contains a dread guristas cruiser, the fourth room contains a dread guristas battleship, and the 5th room contains a "dread guristas commanding officer" and a stasis tower. The dread guristas commanding officer is an overseer rather than a faction spawn, and drops 20th tier overseer effects worth 61 million. Presumably he can also drop deadspace loot (probably pith c-type) and dread guristas loot, though he didn't do so on my first run.
The site consists of five essentially identical rooms, connected by acceleration gates. Each room contains the same numbers and types of NPCs, give or take -- 10 each of frigates, battlecruisers and battleships. All enemies aggress on warpin.
In addition to the standard NPCs, the third room contains a dread guristas cruiser, the fourth room contains a dread guristas battleship, and the 5th room contains a "dread guristas commanding officer" and a stasis tower. The dread guristas commanding officer is an overseer rather than a faction spawn, and drops 20th tier overseer effects worth 61 million. Presumably he can also drop deadspace loot (probably pith c-type) and dread guristas loot, though he didn't do so on my first run.
- NOTE: GMOC contains no elite cruisers or elite frigates, so target jamming is minimal.
- NOTE: The overseer has a moderate tank of around 3-400 DPS, a large buffer and is immune to electronic warfare including target painters.
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